Core/DataStores: Updated structures to 9.2.5

Port From (https://github.com/TrinityCore/TrinityCore/commit/6c8ef045a52723618b91c565ae6c3efc711e7581)
This commit is contained in:
hondacrx
2022-06-03 20:12:36 -04:00
parent 4efe624af1
commit 5ead95eb9f
16 changed files with 74 additions and 36 deletions
+1 -1
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@@ -60,7 +60,7 @@ namespace Game.DataStorage
public string ContinueDescription;
public byte Type;
public uint PlayerConditionID;
public byte Flags;
public int Flags;
public byte ButtonActionType;
public int TextureFileDataID;
public ushort LfgDungeonID;
+3 -3
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@@ -92,7 +92,7 @@ namespace Game.DataStorage
public uint SelectScreenFileDataID;
public uint IconFileDataID;
public uint LowResScreenFileDataID;
public uint Flags;
public int Flags;
public uint SpellTextureBlobFileDataID;
public uint RolesMask;
public uint ArmorTypeMask;
@@ -202,7 +202,7 @@ namespace Game.DataStorage
public float[] FaceCustomizationOffset = new float[3];
public float[] CustomizeOffset = new float[3];
public uint Id;
public int Sex;
public sbyte Sex;
public uint DisplayID;
public int CharComponentTextureLayoutID;
public int Flags;
@@ -556,7 +556,7 @@ namespace Game.DataStorage
{
public uint Id;
public Vector2 Pos;
public Vector2 PosPreSquish;
public Vector2 PreSLSquishPos;
public ushort CurveID;
public byte OrderIndex;
}
+2 -2
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@@ -140,8 +140,8 @@ namespace Game.DataStorage
public ushort ChildItemBonusTreeID;
public ushort ChildItemBonusListID;
public ushort ChildItemLevelSelectorID;
public uint ItemBonusListGroupID;
public uint ParentItemBonusTreeNodeID;
public uint ChildItemBonusListGroupID;
public uint IblGroupPointsModSetID;
public uint ParentItemBonusTreeID;
}
+4 -4
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@@ -31,7 +31,7 @@ namespace Game.DataStorage
public ushort FirstSectionID;
public ushort UiMapID;
public uint MapDisplayConditionID;
public byte Flags;
public int Flags;
public sbyte DifficultyMask;
}
@@ -50,8 +50,8 @@ namespace Game.DataStorage
public int UiModelSceneID;
public int SpellID;
public int IconFileDataID;
public ushort Flags;
public ushort IconFlags;
public int Flags;
public int IconFlags;
public sbyte DifficultyMask;
}
@@ -66,7 +66,7 @@ namespace Game.DataStorage
public int ButtonSmallFileDataID;
public int LoreFileDataID;
public byte OrderIndex;
public byte Flags;
public int Flags;
public ushort AreaID;
}
+1 -1
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@@ -42,7 +42,7 @@ namespace Game.DataStorage
public LocalizedString Name;
public string Description;
public LfgType TypeID;
public byte Subtype;
public sbyte Subtype;
public sbyte Faction;
public int IconTextureFileID;
public int RewardsBgTextureFileID;
+1 -1
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@@ -51,7 +51,7 @@ namespace Game.DataStorage
public short WindSettingsID;
public int ZmpFileDataID;
public int WdtFileDataID;
public MapFlags[] Flags = new MapFlags[2];
public MapFlags[] Flags = new MapFlags[3];
// Helpers
public Expansion Expansion() { return (Expansion)ExpansionID; }
+2 -2
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@@ -655,8 +655,8 @@ namespace Game.DataStorage
public uint Faction;
public SummonTitle Title;
public int Slot;
public uint Flags;
public uint[] Flags = new uint[2];
public SummonPropertiesFlags GetFlags() { return (SummonPropertiesFlags)Flags; }
public SummonPropertiesFlags GetFlags() { return (SummonPropertiesFlags)Flags[0]; }
}
}