Tools/vmap_extractor: Move information about model type from spawns in vmap tiles to model file itself

Port From (https://github.com/TrinityCore/TrinityCore/commit/a70e758ba5eef1e8aa966cbabaee020630d2c872)
This commit is contained in:
hondacrx
2024-03-12 22:12:00 -04:00
parent 6b25d4b9b6
commit 5f0608739d
6 changed files with 36 additions and 25 deletions
@@ -229,7 +229,7 @@ namespace Game.Collision
return data;
}
public WorldModel AcquireModelInstance(string filename, uint flags = 0)
public WorldModel AcquireModelInstance(string filename)
{
lock (LoadedModelFilesLock)
{
@@ -245,7 +245,6 @@ namespace Game.Collision
}
Log.outDebug(LogFilter.Maps, "VMapManager: loading file '{0}'", filename);
model.GetModel().Flags = flags;
iLoadedModelFiles.Add(filename, model);
}