Tools/vmap_extractor: Move information about model type from spawns in vmap tiles to model file itself
Port From (https://github.com/TrinityCore/TrinityCore/commit/a70e758ba5eef1e8aa966cbabaee020630d2c872)
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@@ -229,7 +229,7 @@ namespace Game.Collision
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return data;
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}
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public WorldModel AcquireModelInstance(string filename, uint flags = 0)
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public WorldModel AcquireModelInstance(string filename)
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{
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lock (LoadedModelFilesLock)
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{
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@@ -245,7 +245,6 @@ namespace Game.Collision
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}
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Log.outDebug(LogFilter.Maps, "VMapManager: loading file '{0}'", filename);
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model.GetModel().Flags = flags;
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iLoadedModelFiles.Add(filename, model);
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}
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