diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index 3761a8374..bdd19529b 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -2042,6 +2042,8 @@ namespace Game.Entities // remove immunity flags, to allow spell to target anything trigger.RemoveUnitFlag(UnitFlags.ImmuneToNpc | UnitFlags.ImmuneToPc); + PhasingHandler.InheritPhaseShift(trigger, this); + Unit owner = GetOwner(); if (owner) {