Core/Server: correct timestamp format for shutdown/restart notification broadcasts
Port From (https://github.com/TrinityCore/TrinityCore/commit/69f768605082222a3ca573c623d3fc019106be3b)
This commit is contained in:
@@ -135,8 +135,8 @@ namespace Game.Chat
|
||||
if (curRespawnDelay < 0)
|
||||
curRespawnDelay = 0;
|
||||
|
||||
string curRespawnDelayStr = Time.secsToTimeString((ulong)curRespawnDelay, true);
|
||||
string defRespawnDelayStr = Time.secsToTimeString(target.GetRespawnDelay(), true);
|
||||
string curRespawnDelayStr = Time.secsToTimeString((ulong)curRespawnDelay, TimeFormat.ShortText);
|
||||
string defRespawnDelayStr = Time.secsToTimeString(target.GetRespawnDelay(), TimeFormat.ShortText);
|
||||
|
||||
handler.SendSysMessage(CypherStrings.NpcinfoChar, target.GetName(), target.GetSpawnId(), target.GetGUID().ToString(), entry, faction, npcflags, displayid, nativeid);
|
||||
if (target.GetCreatureData() != null && target.GetCreatureData().spawnGroupData.groupId != 0)
|
||||
|
||||
Reference in New Issue
Block a user