Core/Spells: rework part 2: Split up target selection logic
Port From (https://github.com/TrinityCore/TrinityCore/commit/52ae3c89d1d4dbcff309d940fd41c7212edc77b7)
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@@ -161,6 +161,7 @@ namespace Framework.Constants
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ContributionCollector = 0x400,
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}
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[Flags]
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public enum CreatureTypeFlags : uint
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{
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TameablePet = 0x01, // Makes the mob tameable (must also be a beast and have family set)
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