Core/Spells: rework part 2: Split up target selection logic
Port From (https://github.com/TrinityCore/TrinityCore/commit/52ae3c89d1d4dbcff309d940fd41c7212edc77b7)
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@@ -1186,12 +1186,12 @@ namespace Game.Spells
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if (Convert.ToBoolean(neededTargets & (SpellCastTargetFlags.UnitEnemy | SpellCastTargetFlags.UnitAlly | SpellCastTargetFlags.UnitRaid | SpellCastTargetFlags.UnitParty | SpellCastTargetFlags.UnitMinipet | SpellCastTargetFlags.UnitPassenger)))
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{
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if (Convert.ToBoolean(neededTargets & SpellCastTargetFlags.UnitEnemy))
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if (caster._IsValidAttackTarget(unitTarget, this))
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if (caster.IsValidAttackTarget(unitTarget, this))
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return SpellCastResult.SpellCastOk;
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if (neededTargets.HasAnyFlag(SpellCastTargetFlags.UnitAlly)
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|| (neededTargets.HasAnyFlag(SpellCastTargetFlags.UnitParty) && caster.IsInPartyWith(unitTarget))
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|| (neededTargets.HasAnyFlag(SpellCastTargetFlags.UnitRaid) && caster.IsInRaidWith(unitTarget)))
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if (caster._IsValidAssistTarget(unitTarget, this))
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if (caster.IsValidAssistTarget(unitTarget, this))
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return SpellCastResult.SpellCastOk;
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if (Convert.ToBoolean(neededTargets & SpellCastTargetFlags.UnitMinipet))
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if (unitTarget.GetGUID() == caster.GetCritterGUID())
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