diff --git a/Source/Game/Entities/Player/Player.Quest.cs b/Source/Game/Entities/Player/Player.Quest.cs index a10f6243c..a8b8cf1b2 100644 --- a/Source/Game/Entities/Player/Player.Quest.cs +++ b/Source/Game/Entities/Player/Player.Quest.cs @@ -536,11 +536,11 @@ namespace Game.Entities return false; // daily quest can't be rewarded (25 daily quest already completed) - if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true)) + if (!SatisfyQuestDay(quest, msg) || !SatisfyQuestWeek(quest, msg) || !SatisfyQuestMonth(quest, msg) || !SatisfyQuestSeasonal(quest, msg)) return false; // player no longer satisfies the quest's requirements (skill level etc.) - if (!SatisfyQuestLevel(quest, true) || !SatisfyQuestSkill(quest, true) || !SatisfyQuestReputation(quest, true)) + if (!SatisfyQuestLevel(quest, msg) || !SatisfyQuestSkill(quest, msg) || !SatisfyQuestReputation(quest, msg)) return false; // rewarded and not repeatable quest (only cheating case, then ignore without message)