From 60aa0712ed6aa757941c6478c1baf51ec9d5cf4e Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sat, 13 Jan 2018 12:43:15 -0500 Subject: [PATCH] Core/Gameobject: fixed sometimes not found linked trap --- Source/Game/Entities/GameObject/GameObject.cs | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index 3fa39982f..a562c18bc 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -1176,16 +1176,9 @@ namespace Game.Entities if (trapSpell == null) // checked at load already return; - float range = target.GetSpellMaxRangeForTarget(GetOwner(), trapSpell); - - // using original GO distance - var go_check = new NearestGameObjectEntryInObjectRangeCheck(target, trapEntry, range); - var checker = new GameObjectLastSearcher(this, go_check); - Cell.VisitGridObjects(this, checker, range); - - // found correct GO - if (checker.GetTarget() != null) - checker.GetTarget().CastSpell(target, trapInfo.Trap.spell); + GameObject trapGO = GetLinkedTrap(); + if (trapGO) + trapGO.CastSpell(target, trapSpell.Id); } GameObject LookupFishingHoleAround(float range)