Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)

Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
This commit is contained in:
hondacrx
2020-07-22 14:21:29 -04:00
parent 0ece69bf90
commit 61b6606dce
13 changed files with 58 additions and 50 deletions
@@ -1306,7 +1306,7 @@ namespace Game.Entities
if (playerUser != null)
{
playerUser.PlayerTalkClass.ClearMenus();
if (GetAI().GossipHello(playerUser, false))
if (GetAI().GossipHello(playerUser))
return;
}