Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
This commit is contained in:
@@ -1306,7 +1306,7 @@ namespace Game.Entities
|
||||
if (playerUser != null)
|
||||
{
|
||||
playerUser.PlayerTalkClass.ClearMenus();
|
||||
if (GetAI().GossipHello(playerUser, false))
|
||||
if (GetAI().GossipHello(playerUser))
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user