Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
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@@ -1322,7 +1322,7 @@ namespace Game.Spells
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}
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player.PlayerTalkClass.ClearMenus();
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if (gameObjTarget.GetAI().GossipHello(player, false))
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if (gameObjTarget.GetAI().GossipHello(player))
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return;
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switch (gameObjTarget.GetGoType())
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