Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)

Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
This commit is contained in:
hondacrx
2020-07-22 14:21:29 -04:00
parent 0ece69bf90
commit 61b6606dce
13 changed files with 58 additions and 50 deletions
+1 -1
View File
@@ -1322,7 +1322,7 @@ namespace Game.Spells
}
player.PlayerTalkClass.ClearMenus();
if (gameObjTarget.GetAI().GossipHello(player, false))
if (gameObjTarget.GetAI().GossipHello(player))
return;
switch (gameObjTarget.GetGoType())