Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)

Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
This commit is contained in:
hondacrx
2020-07-22 14:21:29 -04:00
parent 0ece69bf90
commit 61b6606dce
13 changed files with 58 additions and 50 deletions
@@ -371,7 +371,7 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.PrinceTaldaram
instance = go.GetInstanceScript();
}
public override bool GossipHello(Player player, bool reportUse)
public override bool GossipHello(Player player)
{
Creature PrinceTaldaram = ObjectAccessor.GetCreature(me, instance.GetGuidData(DataTypes.PrinceTaldaram));
if (PrinceTaldaram && PrinceTaldaram.IsAlive())