Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
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@@ -201,7 +201,7 @@ namespace Scripts.Northrend.Nexus.Nexus
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instance = go.GetInstanceScript();
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}
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public override bool GossipHello(Player player, bool reportUse)
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public override bool GossipHello(Player player)
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{
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Creature pKeristrasza = ObjectAccessor.GetCreature(me, instance.GetGuidData(DataTypes.Keristrasza));
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if (pKeristrasza && pKeristrasza.IsAlive())
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