Scripts/Commands: add AI/ScriptName to .gobject info.
Port From (https://github.com/TrinityCore/TrinityCore/commit/493be0c888717ea963e078364abca5cead7eae10)
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@@ -178,7 +178,7 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.NpcinfoArmor, target.GetArmor());
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handler.SendSysMessage(CypherStrings.NpcinfoPosition, target.GetPositionX(), target.GetPositionY(), target.GetPositionZ());
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handler.SendSysMessage(CypherStrings.NpcinfoAiinfo, target.GetAIName(), target.GetScriptName());
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handler.SendSysMessage(CypherStrings.ObjectInfoAIInfo, target.GetAIName(), target.GetScriptName());
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handler.SendSysMessage(CypherStrings.NpcinfoFlagsExtra, cInfo.FlagsExtra);
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foreach (uint value in Enum.GetValues(typeof(CreatureFlagsExtra)))
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if (cInfo.FlagsExtra.HasAnyFlag((CreatureFlagsExtra)value))
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