Core/Criteria: Implemented CompleteAnyScenario and CompleteScenario types
Port From (https://github.com/TrinityCore/TrinityCore/commit/980ca4c65682657fecd13fc63fde63d5c92fab04)
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@@ -91,6 +91,12 @@ namespace Game.Scenarios
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public virtual void CompleteScenario()
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{
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SendPacket(new ScenarioCompleted(_data.Entry.Id));
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DoForAllPlayers(player =>
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{
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player.UpdateCriteria(CriteriaType.CompleteAnyScenario, 1);
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player.UpdateCriteria(CriteriaType.CompleteScenario, _data.Entry.Id);
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});
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}
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void SetStep(ScenarioStepRecord step)
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