Core/Spells: Rename SpellAttr4 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/8d16a79dea4c0100d36e13b068c42499a3a48154)
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@@ -1828,6 +1828,10 @@ namespace Game.Spells
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if (target.GetGUID() != GetCasterGUID())
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return 0;
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if (!m_spellInfo.HasAttribute(SpellAttr4.AllowProcWhileSitting))
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if (!target.IsStandState())
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return 0;
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bool success = RandomHelper.randChance(CalcProcChance(procEntry, eventInfo));
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SetLastProcAttemptTime(now);
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@@ -5023,14 +5023,14 @@ namespace Game.Spells
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damage = damageReducedArmor;
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}
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if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage))
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if (!GetSpellInfo().HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers))
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{
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if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura))
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damage = (uint)target.CalculateAOEAvoidance((int)damage, (uint)m_spellInfo.SchoolMask, GetBase().GetCastItemGUID());
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}
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int dmg = (int)damage;
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if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage) && caster != null && caster.CanApplyResilience())
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if (!GetSpellInfo().HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers) && caster != null && caster.CanApplyResilience())
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Unit.ApplyResilience(target, ref dmg);
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damage = (uint)dmg;
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@@ -5105,14 +5105,14 @@ namespace Game.Spells
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damage = damageReducedArmor;
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}
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if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage))
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if (!GetSpellInfo().HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers))
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{
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if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura))
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damage = (uint)target.CalculateAOEAvoidance((int)damage, (uint)m_spellInfo.SchoolMask, GetBase().GetCastItemGUID());
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}
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int dmg = (int)damage;
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if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage) && caster != null && caster.CanApplyResilience())
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if (!GetSpellInfo().HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers) && caster != null && caster.CanApplyResilience())
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Unit.ApplyResilience(target, ref dmg);
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damage = (uint)dmg;
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@@ -5284,7 +5284,8 @@ namespace Game.Spells
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{
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gainedAmount = caster.ModifyPower(powerType, gainAmount);
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// energize is not modified by threat modifiers
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target.GetThreatManager().AddThreat(caster, gainedAmount * 0.5f, GetSpellInfo(), true);
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if (!GetSpellInfo().HasAttribute(SpellAttr4.NoHelpfulThreat))
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target.GetThreatManager().AddThreat(caster, gainedAmount * 0.5f, GetSpellInfo(), true);
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}
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// Drain Mana
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