Core/Spells: Rename SpellAttr4 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/8d16a79dea4c0100d36e13b068c42499a3a48154)
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@@ -4347,7 +4347,7 @@ namespace Game.Spells
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if (Convert.ToBoolean(aura.GetSpellInfo().GetDispelMask() & dispelMask))
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{
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// Need check for passive? this
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if (!aurApp.IsPositive() || aura.IsPassive() || aura.GetSpellInfo().HasAttribute(SpellAttr4.NotStealable))
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if (!aurApp.IsPositive() || aura.IsPassive() || aura.GetSpellInfo().HasAttribute(SpellAttr4.CannotBeStolen))
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continue;
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// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
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