Core/Spells: Rename SpellAttr4 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/8d16a79dea4c0100d36e13b068c42499a3a48154)
This commit is contained in:
hondacrx
2022-06-01 13:37:39 -04:00
parent c5ed815f84
commit 62c2d34f1a
12 changed files with 154 additions and 134 deletions
+1
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@@ -1746,6 +1746,7 @@ namespace Framework.Constants
None = 0, None = 0,
UnaffectedByInvulnerability = 0x01, // not cancelled by immunities UnaffectedByInvulnerability = 0x01, // not cancelled by immunities
NoScaleWithStack = 0x40, NoScaleWithStack = 0x40,
ChainFromInitialTarget = 0x80,
StackAuraAmountOnRecast = 0x8000, // refreshing periodic auras with this attribute will add remaining damage to new aura StackAuraAmountOnRecast = 0x8000, // refreshing periodic auras with this attribute will add remaining damage to new aura
AllowAnyExplicitTarget = 0x100000, AllowAnyExplicitTarget = 0x100000,
IgnoreDuringCooldownTimeRateCalculation = 0x800000 IgnoreDuringCooldownTimeRateCalculation = 0x800000
+33 -33
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@@ -1723,38 +1723,38 @@ namespace Framework.Constants
} }
public enum SpellAttr4 : uint public enum SpellAttr4 : uint
{ {
IgnoreResistances = 0x01, // 0 Spells With This Attribute Will Completely Ignore The Target'S Resistance (These Spells Can'T Be Resisted) NoCastLog = 0x01, // No Cast Log
ProcOnlyOnCaster = 0x02, // 1 Proc Only On Effects With TargetUnitCaster? ClassTriggerOnlyOnTarget = 0x02, // Class Trigger Only On Target
AuraExpiresOffline = 0x04, // 2 duration is removed from aura while player is logged out AuraExpiresOffline = 0x04, // Aura Expires Offline Description Debuffs (Except Resurrection Sickness) Will Automatically Do This
Unk3 = 0x08, // 3 NoHelpfulThreat = 0x08, // No Helpful Threat
Unk4 = 0x10, // 4 This Will No Longer Cause Guards To Attack On Use?? NoHarmfulThreat = 0x10, // No Harmful Threat
Unk5 = 0x20, // 5 AllowClientTargeting = 0x20, // Allow Client Targeting Description Allows Client To Send Spell Targets For This Spell. Applies Only To Pet Spells, Without This Attribute CmsgPetAction Is Sent Instead Of CmsgPetCastSpell
NotStealable = 0x40, // 6 Although Such Auras Might Be Dispellable, They Cannot Be Stolen CannotBeStolen = 0x40, // Cannot Be Stolen
CanCastWhileCasting = 0x80, // 7 Can be cast while another cast is in progress - see CanCastWhileCasting(SpellRec const*,CGUnit_C *,int &) AllowCastWhileCasting = 0x80, // Allow Cast While Casting Description Ignores Already In-Progress Cast And Still Casts
FixedDamage = 0x100, // 8 Ignores Taken Percent Damage Mods? IgnoreDamageTakenModifiers = 0x100, // Ignore Damage Taken Modifiers
TriggerActivate = 0x200, // 9 Initially Disabled / Trigger Activate From Event (Execute, Riposte, Deep Freeze End Other) CombatFeedbackWhenUsable = 0x200, // Combat Feedback When Usable (Client Only)
SpellVsExtendCost = 0x400, // 10 Rogue Shiv Have This Flag WeaponSpeedCostScaling = 0x400, // Weapon Speed Cost Scaling Description Adds 10 To Power Cost For Each 1s Of Weapon Speed
Unk11 = 0x800, // 11 NoPartialImmunity = 0x800, // No Partial Immunity
Unk12 = 0x1000, // 12 AuraIsBuff = 0x1000, // Aura Is Buff
CombatLogNoCaster = 0x2000, // 13 No caster object is sent to client combat log DoNotLogCaster = 0x2000, // Do Not Log Caster
DamageDoesntBreakAuras = 0x4000, // 14 Doesn'T Break Auras By Damage From These Spells ReactiveDamageProc = 0x4000, // Reactive Damage Proc Description Damage From Spells With This Attribute Doesn'T Break Auras That Normally Break On Damage Taken
HiddenInSpellbook = 0x8000, // 15 NotInSpellbook = 0x8000, // Not In Spellbook
NotUsableInArenaOrRatedBg = 0x10000, // 16 Cannot Be Used In Both Arenas Or Rated Battlegrounds NotInArenaOrRatedBattleground = 0x10000, // Not In Arena Or Rated Battleground Description Makes Spell Unusable Despite Cd <= 10min
UsableInArena = 0x20000, // 17 IgnoreDefaultArenaRestrictions = 0x20000, // Ignore Default Arena Restrictions Description Makes Spell Usable Despite Cd > 10min
AreaTargetChain = 0x40000, // 18 (Nyi)Hits Area Targets One After Another Instead Of All At Once BouncyChainMissiles = 0x40000, // Bouncy Chain Missiles Description Hits Area Targets Over Time Instead Of All At Once
Unk19 = 0x80000, // 19 Proc Dalayed, After Damage Or Don'T Proc On Absorb? AllowProcWhileSitting = 0x80000, // Allow Proc While Sitting
NotCheckSelfcastPower = 0x100000, // 20 Supersedes Message "More Powerful Spell Applied" For Self Casts. AuraNeverBounces = 0x100000, // Aura Never Bounces
DontRemoveInArena = 0x200000, // 21 Pally Aura, Dk Presence, Dudu Form, Warrior Stance, Shadowform, Hunter Track AllowEnteringArena = 0x200000, // Allow Entering Arena
Unk22 = 0x400000, // 22 Seal Of Command (42058,57770) And Gymer'S Smash 55426 ProcSuppressSwingAnim = 0x400000, // Proc Suppress Swing Anim
SuppressWeaponProcs = 0x800000, // 23 spells with this flag should not trigger item spells / enchants (mostly in conjunction with SPELL_ATTR0_STOP_ATTACK_TARGET) SuppressWeaponProcs = 0x800000, // Suppress Weapon Procs
Unk24 = 0x1000000, // 24 Some Shoot Spell AutoRangedCombat = 0x1000000, // Auto Ranged Combat
IsPetScaling = 0x2000000, // 25 Pet Scaling Auras OwnerPowerScaling = 0x2000000, // Owner Power Scaling
CastOnlyInOutland = 0x4000000, // 26 Can Only Be Used In Outland. OnlyFlyingAreas = 0x4000000, // Only Flying Areas
Unk27 = 0x8000000, // 27 ForceDisplayCastbar = 0x8000000, // Force Display Castbar
Unk28 = 0x10000000, // 28 Aimed Shot IgnoreCombatTimer = 0x10000000, // Ignore Combat Timer
Unk29 = 0x20000000, // 29 AuraBounceFailsSpell = 0x20000000, // Aura Bounce Fails Spell
Unk30 = 0x40000000, // 30 Obsolete = 0x40000000, // Obsolete
Unk31 = 0x80000000 // 31 Polymorph (Chicken) 228 And Sonic Boom (38052,38488) UseFacingFromSpell = 0x80000000 // Use Facing From Spell
} }
public enum SpellAttr5 : uint public enum SpellAttr5 : uint
{ {
@@ -1770,7 +1770,7 @@ namespace Framework.Constants
StartPeriodicAtApply = 0x200, // 9 Begin Periodic Tick At Aura Apply StartPeriodicAtApply = 0x200, // 9 Begin Periodic Tick At Aura Apply
HideDuration = 0x400, // 10 Do Not Send Duration To Client HideDuration = 0x400, // 10 Do Not Send Duration To Client
AllowTargetOfTargetAsTarget = 0x800, // 11 (Nyi) Uses Target'S Target As Target If Original Target Not Valid (Intervene For Example) AllowTargetOfTargetAsTarget = 0x800, // 11 (Nyi) Uses Target'S Target As Target If Original Target Not Valid (Intervene For Example)
Unk12 = 0x1000, // 12 Cleave Related? MeleeChainTargeting = 0x1000, // 12 Cleave Related?
HasteAffectDuration = 0x2000, // 13 Haste Effects Decrease Duration Of This HasteAffectDuration = 0x2000, // 13 Haste Effects Decrease Duration Of This
NotUsableWhileCharmed = 0x4000, // 14 Charmed units cannot cast this spell NotUsableWhileCharmed = 0x4000, // 14 Charmed units cannot cast this spell
Unk15 = 0x8000, // 15 Inflits On Multiple Targets? Unk15 = 0x8000, // 15 Inflits On Multiple Targets?
+1 -1
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@@ -590,7 +590,7 @@ namespace Game.Combat
public void ForwardThreatForAssistingMe(Unit assistant, float baseAmount, SpellInfo spell = null, bool ignoreModifiers = false) public void ForwardThreatForAssistingMe(Unit assistant, float baseAmount, SpellInfo spell = null, bool ignoreModifiers = false)
{ {
if (spell != null && spell.HasAttribute(SpellAttr1.NoThreat)) // shortcut, none of the calls would do anything if (spell != null && (spell.HasAttribute(SpellAttr1.NoThreat) || spell.HasAttribute(SpellAttr4.NoHelpfulThreat))) // shortcut, none of the calls would do anything
return; return;
if (_threatenedByMe.Empty()) if (_threatenedByMe.Empty())
-24
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@@ -2088,30 +2088,6 @@ namespace Game.Entities
ApplySpellImmune(placeholderSpellId, SpellImmunity.School, 1u << i, true); ApplySpellImmune(placeholderSpellId, SpellImmunity.School, 1u << i, true);
} }
public override bool IsImmunedToSpell(SpellInfo spellInfo, WorldObject caster)
{
if (spellInfo == null)
return false;
bool immunedToAllEffects = true;
foreach (var spellEffectInfo in spellInfo.GetEffects())
{
if (!spellEffectInfo.IsEffect())
continue;
if (!IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster))
{
immunedToAllEffects = false;
break;
}
}
if (immunedToAllEffects)
return true;
return base.IsImmunedToSpell(spellInfo, caster);
}
public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster) public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster)
{ {
if (GetCreatureTemplate().CreatureType == CreatureType.Mechanical && spellEffectInfo.IsEffect(SpellEffectName.Heal)) if (GetCreatureTemplate().CreatureType == CreatureType.Mechanical && spellEffectInfo.IsEffect(SpellEffectName.Heal))
+9 -6
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@@ -273,8 +273,8 @@ namespace Game.Entities
if (cheatDeath.GetMiscValue().HasAnyFlag((int)SpellSchoolMask.Normal)) if (cheatDeath.GetMiscValue().HasAnyFlag((int)SpellSchoolMask.Normal))
MathFunctions.AddPct(ref TakenTotalMod, cheatDeath.GetAmount()); MathFunctions.AddPct(ref TakenTotalMod, cheatDeath.GetAmount());
// Spells with SPELL_ATTR4_FIXED_DAMAGE should only benefit from mechanic damage mod auras. // Spells with SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS should only benefit from mechanic damage mod auras.
if (!spellProto.HasAttribute(SpellAttr4.FixedDamage)) if (!spellProto.HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers))
{ {
// Versatility // Versatility
Player modOwner = GetSpellModOwner(); Player modOwner = GetSpellModOwner();
@@ -1216,7 +1216,7 @@ namespace Game.Entities
} }
} }
} }
public virtual bool IsImmunedToSpell(SpellInfo spellInfo, WorldObject caster) public bool IsImmunedToSpell(SpellInfo spellInfo, WorldObject caster)
{ {
if (spellInfo == null) if (spellInfo == null)
return false; return false;
@@ -1259,6 +1259,9 @@ namespace Game.Entities
immuneToAllEffects = false; immuneToAllEffects = false;
break; break;
} }
if (spellInfo.HasAttribute(SpellAttr4.NoPartialImmunity))
return true;
} }
if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects. if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
@@ -1939,8 +1942,8 @@ namespace Game.Entities
SpellSchoolMask damageSchoolMask = damageInfo.schoolMask; SpellSchoolMask damageSchoolMask = damageInfo.schoolMask;
// Spells with SPELL_ATTR4_FIXED_DAMAGE ignore resilience because their damage is based off another spell's damage. // Spells with SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS ignore resilience because their damage is based off another spell's damage.
if (!spellInfo.HasAttribute(SpellAttr4.FixedDamage)) if (!spellInfo.HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers))
{ {
if (IsDamageReducedByArmor(damageSchoolMask, spellInfo)) if (IsDamageReducedByArmor(damageSchoolMask, spellInfo))
damage = (int)CalcArmorReducedDamage(damageInfo.attacker, victim, (uint)damage, spellInfo, attackType); damage = (int)CalcArmorReducedDamage(damageInfo.attacker, victim, (uint)damage, spellInfo, attackType);
@@ -3433,7 +3436,7 @@ namespace Game.Entities
RemoveAppliedAuras(aurApp => RemoveAppliedAuras(aurApp =>
{ {
Aura aura = aurApp.GetBase(); Aura aura = aurApp.GetBase();
return (!aura.GetSpellInfo().HasAttribute(SpellAttr4.DontRemoveInArena) // don't remove stances, shadowform, pally/hunter auras return (!aura.GetSpellInfo().HasAttribute(SpellAttr4.AllowEnteringArena) // don't remove stances, shadowform, pally/hunter auras
&& !aura.IsPassive() // don't remove passive auras && !aura.IsPassive() // don't remove passive auras
&& (aurApp.IsPositive() || !aura.GetSpellInfo().HasAttribute(SpellAttr3.AllowAuraWhileDead))) || // not negative death persistent auras && (aurApp.IsPositive() || !aura.GetSpellInfo().HasAttribute(SpellAttr3.AllowAuraWhileDead))) || // not negative death persistent auras
aura.GetSpellInfo().HasAttribute(SpellAttr5.RemoveEnteringArena); // special marker, always remove aura.GetSpellInfo().HasAttribute(SpellAttr5.RemoveEnteringArena); // special marker, always remove
+2 -9
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@@ -2440,7 +2440,7 @@ namespace Game.Entities
// interrupting auras with SpellAuraInterruptFlags.Damage before checking !damage (absorbed damage breaks that type of auras) // interrupting auras with SpellAuraInterruptFlags.Damage before checking !damage (absorbed damage breaks that type of auras)
if (spellProto != null) if (spellProto != null)
{ {
if (!spellProto.HasAttribute(SpellAttr4.DamageDoesntBreakAuras)) if (!spellProto.HasAttribute(SpellAttr4.ReactiveDamageProc))
victim.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Damage, spellProto); victim.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Damage, spellProto);
} }
else else
@@ -2657,7 +2657,7 @@ namespace Game.Entities
if (damagetype != DamageEffectType.DOT && damage > 0 && !victim.GetOwnerGUID().IsPlayer() && (spellProto == null || !spellProto.HasAura(AuraType.DamageShield))) if (damagetype != DamageEffectType.DOT && damage > 0 && !victim.GetOwnerGUID().IsPlayer() && (spellProto == null || !spellProto.HasAura(AuraType.DamageShield)))
victim.ToCreature().SetLastDamagedTime(GameTime.GetGameTime() + SharedConst.MaxAggroResetTime); victim.ToCreature().SetLastDamagedTime(GameTime.GetGameTime() + SharedConst.MaxAggroResetTime);
if (attacker != null) if (attacker != null && (spellProto == null || !spellProto.HasAttribute(SpellAttr4.NoHarmfulThreat)))
victim.GetThreatManager().AddThreat(attacker, damage, spellProto); victim.GetThreatManager().AddThreat(attacker, damage, spellProto);
} }
else // victim is a player else // victim is a player
@@ -3245,13 +3245,6 @@ namespace Game.Entities
if (schoolMask.HasAnyFlag(SpellSchoolMask.Holy) && victim.GetTypeId() != TypeId.Unit) if (schoolMask.HasAnyFlag(SpellSchoolMask.Holy) && victim.GetTypeId() != TypeId.Unit)
return 0; return 0;
// Ignore spells that can't be resisted
if (spellInfo != null)
{
if (spellInfo.HasAttribute(SpellAttr4.IgnoreResistances))
return 0;
}
float averageResist = CalculateAverageResistReduction(attacker, schoolMask, victim, spellInfo); float averageResist = CalculateAverageResistReduction(attacker, schoolMask, victim, spellInfo);
float[] discreteResistProbability = new float[11]; float[] discreteResistProbability = new float[11];
+4
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@@ -1828,6 +1828,10 @@ namespace Game.Spells
if (target.GetGUID() != GetCasterGUID()) if (target.GetGUID() != GetCasterGUID())
return 0; return 0;
if (!m_spellInfo.HasAttribute(SpellAttr4.AllowProcWhileSitting))
if (!target.IsStandState())
return 0;
bool success = RandomHelper.randChance(CalcProcChance(procEntry, eventInfo)); bool success = RandomHelper.randChance(CalcProcChance(procEntry, eventInfo));
SetLastProcAttemptTime(now); SetLastProcAttemptTime(now);
+6 -5
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@@ -5023,14 +5023,14 @@ namespace Game.Spells
damage = damageReducedArmor; damage = damageReducedArmor;
} }
if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage)) if (!GetSpellInfo().HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers))
{ {
if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura)) if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura))
damage = (uint)target.CalculateAOEAvoidance((int)damage, (uint)m_spellInfo.SchoolMask, GetBase().GetCastItemGUID()); damage = (uint)target.CalculateAOEAvoidance((int)damage, (uint)m_spellInfo.SchoolMask, GetBase().GetCastItemGUID());
} }
int dmg = (int)damage; int dmg = (int)damage;
if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage) && caster != null && caster.CanApplyResilience()) if (!GetSpellInfo().HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers) && caster != null && caster.CanApplyResilience())
Unit.ApplyResilience(target, ref dmg); Unit.ApplyResilience(target, ref dmg);
damage = (uint)dmg; damage = (uint)dmg;
@@ -5105,14 +5105,14 @@ namespace Game.Spells
damage = damageReducedArmor; damage = damageReducedArmor;
} }
if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage)) if (!GetSpellInfo().HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers))
{ {
if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura)) if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura))
damage = (uint)target.CalculateAOEAvoidance((int)damage, (uint)m_spellInfo.SchoolMask, GetBase().GetCastItemGUID()); damage = (uint)target.CalculateAOEAvoidance((int)damage, (uint)m_spellInfo.SchoolMask, GetBase().GetCastItemGUID());
} }
int dmg = (int)damage; int dmg = (int)damage;
if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage) && caster != null && caster.CanApplyResilience()) if (!GetSpellInfo().HasAttribute(SpellAttr4.IgnoreDamageTakenModifiers) && caster != null && caster.CanApplyResilience())
Unit.ApplyResilience(target, ref dmg); Unit.ApplyResilience(target, ref dmg);
damage = (uint)dmg; damage = (uint)dmg;
@@ -5284,7 +5284,8 @@ namespace Game.Spells
{ {
gainedAmount = caster.ModifyPower(powerType, gainAmount); gainedAmount = caster.ModifyPower(powerType, gainAmount);
// energize is not modified by threat modifiers // energize is not modified by threat modifiers
target.GetThreatManager().AddThreat(caster, gainedAmount * 0.5f, GetSpellInfo(), true); if (!GetSpellInfo().HasAttribute(SpellAttr4.NoHelpfulThreat))
target.GetThreatManager().AddThreat(caster, gainedAmount * 0.5f, GetSpellInfo(), true);
} }
// Drain Mana // Drain Mana
+90 -45
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@@ -99,7 +99,7 @@ namespace Game.Spells
if (info.HasAttribute(SpellAttr2.DoNotReportSpellFailure)) if (info.HasAttribute(SpellAttr2.DoNotReportSpellFailure))
_triggeredCastFlags = _triggeredCastFlags | TriggerCastFlags.DontReportCastError; _triggeredCastFlags = _triggeredCastFlags | TriggerCastFlags.DontReportCastError;
if (m_spellInfo.HasAttribute(SpellAttr4.CanCastWhileCasting)) if (m_spellInfo.HasAttribute(SpellAttr4.AllowCastWhileCasting))
_triggeredCastFlags = _triggeredCastFlags | TriggerCastFlags.IgnoreCastInProgress; _triggeredCastFlags = _triggeredCastFlags | TriggerCastFlags.IgnoreCastInProgress;
effectHandleMode = SpellEffectHandleMode.Launch; effectHandleMode = SpellEffectHandleMode.Launch;
@@ -529,6 +529,9 @@ namespace Game.Spells
if (target) if (target)
{ {
SpellDestination dest = new(target); SpellDestination dest = new(target);
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
m_targets.SetDst(dest); m_targets.SetDst(dest);
} }
@@ -541,6 +544,9 @@ namespace Game.Spells
case Targets.DestChannelCaster: case Targets.DestChannelCaster:
{ {
SpellDestination dest = new(channeledSpell.GetCaster()); SpellDestination dest = new(channeledSpell.GetCaster());
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
m_targets.SetDst(dest); m_targets.SetDst(dest);
break; break;
@@ -607,6 +613,9 @@ namespace Game.Spells
if (focusObject != null) if (focusObject != null)
{ {
SpellDestination dest = new(focusObject); SpellDestination dest = new(focusObject);
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
m_targets.SetDst(dest); m_targets.SetDst(dest);
} }
@@ -681,6 +690,9 @@ namespace Game.Spells
break; break;
case SpellTargetObjectTypes.Dest: case SpellTargetObjectTypes.Dest:
SpellDestination dest = new(target); SpellDestination dest = new(target);
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
m_targets.SetDst(dest); m_targets.SetDst(dest);
break; break;
@@ -849,6 +861,8 @@ namespace Game.Spells
if (targetType.GetObjectType() == SpellTargetObjectTypes.UnitAndDest) if (targetType.GetObjectType() == SpellTargetObjectTypes.UnitAndDest)
{ {
SpellDestination dest = new(referer); SpellDestination dest = new(referer);
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
@@ -1064,6 +1078,10 @@ namespace Game.Spells
break; break;
} }
} }
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
m_targets.SetDst(dest); m_targets.SetDst(dest);
} }
@@ -1095,6 +1113,9 @@ namespace Game.Spells
break; break;
} }
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
m_targets.SetDst(dest); m_targets.SetDst(dest);
} }
@@ -1134,6 +1155,9 @@ namespace Game.Spells
break; break;
} }
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
m_targets.ModDst(dest); m_targets.ModDst(dest);
} }
@@ -1255,16 +1279,21 @@ namespace Game.Spells
m_applyMultiplierMask |= effMask; m_applyMultiplierMask |= effMask;
List<WorldObject> targets = new(); List<WorldObject> targets = new();
SearchChainTargets(targets, (uint)maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType(), spellEffectInfo.ImplicitTargetConditions, targetType.GetTarget() == Targets.UnitChainhealAlly); SearchChainTargets(targets, (uint)maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType(), spellEffectInfo, targetType.GetTarget() == Targets.UnitChainhealAlly);
// Chain primary target is added earlier // Chain primary target is added earlier
CallScriptObjectAreaTargetSelectHandlers(targets, spellEffectInfo.EffectIndex, targetType); CallScriptObjectAreaTargetSelectHandlers(targets, spellEffectInfo.EffectIndex, targetType);
Position losPosition = m_spellInfo.HasAttribute(SpellAttr2.ChainFromCaster) ? m_caster : target;
foreach (var obj in targets) foreach (var obj in targets)
{ {
Unit unitTarget = obj.ToUnit(); Unit unitTarget = obj.ToUnit();
if (unitTarget) if (unitTarget)
AddUnitTarget(unitTarget, effMask, false); AddUnitTarget(unitTarget, effMask, false, true, losPosition);
if (!m_spellInfo.HasAttribute(SpellAttr2.ChainFromCaster) && !spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes.ChainFromInitialTarget))
losPosition = obj;
} }
} }
} }
@@ -1360,6 +1389,9 @@ namespace Game.Spells
float z = m_targets.GetSrcPos().posZ + bestDist * (a * bestDist + b); float z = m_targets.GetSrcPos().posZ + bestDist * (a * bestDist + b);
SpellDestination dest = new(x, y, z, unitCaster.GetOrientation()); SpellDestination dest = new(x, y, z, unitCaster.GetOrientation());
if (m_spellInfo.HasAttribute(SpellAttr4.UseFacingFromSpell))
dest.Position.SetOrientation(spellEffectInfo.PositionFacing);
CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType); CallScriptDestinationTargetSelectHandlers(ref dest, spellEffectInfo.EffectIndex, targetType);
m_targets.ModDst(dest); m_targets.ModDst(dest);
} }
@@ -1615,7 +1647,7 @@ namespace Game.Spells
SearchTargets(searcher, containerTypeMask, m_caster, position, range); SearchTargets(searcher, containerTypeMask, m_caster, position, range);
} }
void SearchChainTargets(List<WorldObject> targets, uint chainTargets, WorldObject target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, List<Condition> condList, bool isChainHeal) void SearchChainTargets(List<WorldObject> targets, uint chainTargets, WorldObject target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellEffectInfo spellEffectInfo, bool isChainHeal)
{ {
// max dist for jump target selection // max dist for jump target selection
float jumpRadius = 0.0f; float jumpRadius = 0.0f;
@@ -1644,32 +1676,23 @@ namespace Game.Spells
if (modOwner) if (modOwner)
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.ChainJumpDistance, ref jumpRadius, this); modOwner.ApplySpellMod(m_spellInfo, SpellModOp.ChainJumpDistance, ref jumpRadius, this);
// chain lightning/heal spells and similar - allow to jump at larger distance and go out of los float searchRadius;
bool isBouncingFar = (m_spellInfo.HasAttribute(SpellAttr4.AreaTargetChain) if (m_spellInfo.HasAttribute(SpellAttr2.ChainFromCaster))
|| m_spellInfo.DmgClass == SpellDmgClass.None searchRadius = GetMinMaxRange(false).maxRange;
|| m_spellInfo.DmgClass == SpellDmgClass.Magic); else if (spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes.ChainFromInitialTarget))
searchRadius= jumpRadius;
// max dist which spell can reach else
float searchRadius = jumpRadius; searchRadius= jumpRadius * chainTargets;
if (isBouncingFar)
searchRadius *= chainTargets;
WorldObject chainSource = m_spellInfo.HasAttribute(SpellAttr2.ChainFromCaster) ? m_caster : target; WorldObject chainSource = m_spellInfo.HasAttribute(SpellAttr2.ChainFromCaster) ? m_caster : target;
List<WorldObject> tempTargets = new(); List<WorldObject> tempTargets = new();
SearchAreaTargets(tempTargets, searchRadius, chainSource, m_caster, objectType, selectType, condList); SearchAreaTargets(tempTargets, searchRadius, chainSource, m_caster, objectType, selectType, spellEffectInfo.ImplicitTargetConditions);
tempTargets.Remove(target); tempTargets.Remove(target);
// remove targets which are always invalid for chain spells // remove targets which are always invalid for chain spells
// for some spells allow only chain targets in front of caster (swipe for example) // for some spells allow only chain targets in front of caster (swipe for example)
if (!isBouncingFar) if (m_spellInfo.HasAttribute(SpellAttr5.MeleeChainTargeting))
{ tempTargets.RemoveAll(obj => !m_caster.HasInArc(MathF.PI, obj));
for (var i = 0; i < tempTargets.Count; ++i)
{
var obj = tempTargets[i];
if (!m_caster.HasInArc(MathFunctions.PI, obj))
tempTargets.Remove(obj);
}
}
while (chainTargets != 0) while (chainTargets != 0)
{ {
@@ -1700,7 +1723,7 @@ namespace Game.Spells
{ {
if (found == null) if (found == null)
{ {
if ((!isBouncingFar || chainSource.IsWithinDist(obj, jumpRadius)) && chainSource.IsWithinLOSInMap(obj, LineOfSightChecks.All, ModelIgnoreFlags.M2)) if (chainSource.IsWithinDist(obj, jumpRadius) && chainSource.IsWithinLOSInMap(obj, LineOfSightChecks.All, ModelIgnoreFlags.M2))
found = obj; found = obj;
} }
else if (chainSource.GetDistanceOrder(obj, found) && chainSource.IsWithinLOSInMap(obj, LineOfSightChecks.All, ModelIgnoreFlags.M2)) else if (chainSource.GetDistanceOrder(obj, found) && chainSource.IsWithinLOSInMap(obj, LineOfSightChecks.All, ModelIgnoreFlags.M2))
@@ -1711,7 +1734,7 @@ namespace Game.Spells
if (found == null) if (found == null)
break; break;
if (!m_spellInfo.HasAttribute(SpellAttr2.ChainFromCaster)) if (!m_spellInfo.HasAttribute(SpellAttr2.ChainFromCaster) && !spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes.ChainFromInitialTarget))
chainSource = found; chainSource = found;
targets.Add(found); targets.Add(found);
@@ -1829,17 +1852,33 @@ namespace Game.Spells
if (m_caster != target) if (m_caster != target)
{ {
float hitDelay = m_spellInfo.LaunchDelay; float hitDelay = m_spellInfo.LaunchDelay;
WorldObject missileSource = m_caster;
if (m_spellInfo.HasAttribute(SpellAttr4.BouncyChainMissiles))
{
var previousTargetInfo = m_UniqueTargetInfo.FindLast(target => (target.EffectMask & effectMask) != 0);
if (previousTargetInfo != null)
{
hitDelay = 0.0f; // this is not the first target in chain, LaunchDelay was already included
WorldObject previousTarget = Global.ObjAccessor.GetWorldObject(m_caster, previousTargetInfo.TargetGUID);
if (previousTarget != null)
missileSource = previousTarget;
targetInfo.TimeDelay += previousTargetInfo.TimeDelay;
}
}
if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation)) if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
hitDelay += m_spellInfo.Speed; hitDelay += m_spellInfo.Speed;
else if (m_spellInfo.Speed > 0.0f) else if (m_spellInfo.Speed > 0.0f)
{ {
// calculate spell incoming interval // calculate spell incoming interval
/// @todo this is a hack /// @todo this is a hack
float dist = Math.Max(m_caster.GetDistance(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ()), 5.0f); float dist = Math.Max(missileSource.GetDistance(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ()), 5.0f);
hitDelay += dist / m_spellInfo.Speed; hitDelay += dist / m_spellInfo.Speed;
} }
targetInfo.TimeDelay = (ulong)Math.Floor(hitDelay * 1000.0f); targetInfo.TimeDelay += (ulong)Math.Floor(hitDelay * 1000.0f);
} }
else else
targetInfo.TimeDelay = 0L; targetInfo.TimeDelay = 0L;
@@ -2240,7 +2279,7 @@ namespace Game.Spells
spellAura = null; spellAura = null;
} }
public void DoTriggersOnSpellHit(Unit unit, uint effMask) public void DoTriggersOnSpellHit(Unit unit)
{ {
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
// this is executed after spell proc spells on target hit // this is executed after spell proc spells on target hit
@@ -2251,7 +2290,7 @@ namespace Game.Spells
int _duration = 0; int _duration = 0;
foreach (var hit in m_hitTriggerSpells) foreach (var hit in m_hitTriggerSpells)
{ {
if (CanExecuteTriggersOnHit(effMask, hit.triggeredByAura) && RandomHelper.randChance(hit.chance)) if (CanExecuteTriggersOnHit(unit, hit.triggeredByAura) && RandomHelper.randChance(hit.chance))
{ {
m_caster.CastSpell(unit, hit.triggeredSpell.Id, new CastSpellExtraArgs(TriggerCastFlags.FullMask) m_caster.CastSpell(unit, hit.triggeredSpell.Id, new CastSpellExtraArgs(TriggerCastFlags.FullMask)
.SetTriggeringSpell(this) .SetTriggeringSpell(this)
@@ -2850,7 +2889,7 @@ namespace Game.Spells
creatureCaster.ReleaseSpellFocus(this); creatureCaster.ReleaseSpellFocus(this);
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if ((m_spellInfo.HasHitDelay() && !m_spellInfo.IsChanneled()) || m_spellInfo.HasAttribute(SpellAttr4.Unk4)) if ((m_spellInfo.HasHitDelay() && !m_spellInfo.IsChanneled()) || m_spellInfo.HasAttribute(SpellAttr4.NoHarmfulThreat))
{ {
// Remove used for cast item if need (it can be already NULL after TakeReagents call // Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start // in case delayed spell remove item at cast delay start
@@ -5726,7 +5765,10 @@ namespace Game.Spells
} }
// check if target already has the same type, but more powerful aura // check if target already has the same type, but more powerful aura
if (nonAuraEffectMask == 0 && (approximateAuraEffectMask & (1 << (int)spellEffectInfo.EffectIndex)) != 0 && !m_spellInfo.IsTargetingArea()) if (!m_spellInfo.HasAttribute(SpellAttr4.AuraNeverBounces)
&& (nonAuraEffectMask == 0 || m_spellInfo.HasAttribute(SpellAttr4.AuraBounceFailsSpell))
&& (approximateAuraEffectMask & (1 << (int)spellEffectInfo.EffectIndex)) != 0
&& !m_spellInfo.IsTargetingArea())
{ {
Unit target = m_targets.GetUnitTarget(); Unit target = m_targets.GetUnitTarget();
if (target != null) if (target != null)
@@ -6012,11 +6054,11 @@ namespace Game.Spells
if (isRatedBattleground && m_spellInfo.HasAttribute(SpellAttr9.UsableInRatedBattlegrounds)) if (isRatedBattleground && m_spellInfo.HasAttribute(SpellAttr9.UsableInRatedBattlegrounds))
return SpellCastResult.SpellCastOk; return SpellCastResult.SpellCastOk;
if (isArena && m_spellInfo.HasAttribute(SpellAttr4.UsableInArena)) if (isArena && m_spellInfo.HasAttribute(SpellAttr4.IgnoreDefaultArenaRestrictions))
return SpellCastResult.SpellCastOk; return SpellCastResult.SpellCastOk;
// check NOT_USABLE attributes // check NOT_USABLE attributes
if (m_spellInfo.HasAttribute(SpellAttr4.NotUsableInArenaOrRatedBg)) if (m_spellInfo.HasAttribute(SpellAttr4.NotInArenaOrRatedBattleground))
return isArena ? SpellCastResult.NotInArena : SpellCastResult.NotInBattleground; return isArena ? SpellCastResult.NotInArena : SpellCastResult.NotInBattleground;
if (isArena && m_spellInfo.HasAttribute(SpellAttr9.NotUsableInArena)) if (isArena && m_spellInfo.HasAttribute(SpellAttr9.NotUsableInArena))
@@ -7617,15 +7659,20 @@ namespace Game.Spells
return true; return true;
} }
public bool CanExecuteTriggersOnHit(uint effMask, SpellInfo triggeredByAura = null) public bool CanExecuteTriggersOnHit(Unit unit, SpellInfo triggeredByAura = null)
{ {
bool only_on_caster = (triggeredByAura != null && triggeredByAura.HasAttribute(SpellAttr4.ProcOnlyOnCaster)); bool onlyOnTarget = triggeredByAura != null && triggeredByAura.HasAttribute(SpellAttr4.ClassTriggerOnlyOnTarget);
// If triggeredByAura has SPELL_ATTR4_PROC_ONLY_ON_CASTER then it can only proc on a casted spell with TARGET_UNIT_CASTER if (!onlyOnTarget)
foreach (var spellEffectInfo in m_spellInfo.GetEffects()) return true;
{
if ((effMask & (1 << (int)spellEffectInfo.EffectIndex)) != 0 && (!only_on_caster || (spellEffectInfo.TargetA.GetTarget() == Targets.UnitCaster))) // If triggeredByAura has SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET then it can only proc on either noncaster units...
return true; if (unit != m_caster)
} return true;
// ... or caster if it is the only target
if (m_UniqueTargetInfo.Count == 1)
return true;
return false; return false;
} }
@@ -8278,9 +8325,7 @@ namespace Game.Spells
ProcFlagsHit hitMask = ProcFlagsHit.None; ProcFlagsHit hitMask = ProcFlagsHit.None;
// Spells with this flag cannot trigger if effect is cast on self // Spells with this flag cannot trigger if effect is cast on self
bool canEffectTrigger = (!spell.m_spellInfo.HasAttribute(SpellAttr3.SuppressCasterProcs) || !spell.m_spellInfo.HasAttribute(SpellAttr3.SuppressTargetProcs)) bool canEffectTrigger = (!spell.m_spellInfo.HasAttribute(SpellAttr3.SuppressCasterProcs) || !spell.m_spellInfo.HasAttribute(SpellAttr3.SuppressTargetProcs)) && spell.unitTarget.CanProc();
&& spell.unitTarget.CanProc()
&& (spell.CanExecuteTriggersOnHit(EffectMask) || MissCondition == SpellMissInfo.Immune || MissCondition == SpellMissInfo.Immune2);
// Trigger info was not filled in Spell::prepareDataForTriggerSystem - we do it now // Trigger info was not filled in Spell::prepareDataForTriggerSystem - we do it now
if (canEffectTrigger && !procAttacker && !procVictim) if (canEffectTrigger && !procAttacker && !procVictim)
@@ -8516,7 +8561,7 @@ namespace Game.Spells
} }
// Needs to be called after dealing damage/healing to not remove breaking on damage auras // Needs to be called after dealing damage/healing to not remove breaking on damage auras
spell.DoTriggersOnSpellHit(_spellHitTarget, EffectMask); spell.DoTriggersOnSpellHit(_spellHitTarget);
} }
if (_enablePVP) if (_enablePVP)
+1 -1
View File
@@ -4347,7 +4347,7 @@ namespace Game.Spells
if (Convert.ToBoolean(aura.GetSpellInfo().GetDispelMask() & dispelMask)) if (Convert.ToBoolean(aura.GetSpellInfo().GetDispelMask() & dispelMask))
{ {
// Need check for passive? this // Need check for passive? this
if (!aurApp.IsPositive() || aura.IsPassive() || aura.GetSpellInfo().HasAttribute(SpellAttr4.NotStealable)) if (!aurApp.IsPositive() || aura.IsPassive() || aura.GetSpellInfo().HasAttribute(SpellAttr4.CannotBeStolen))
continue; continue;
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance." // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
+6 -3
View File
@@ -580,7 +580,7 @@ namespace Game.Spells
public bool HasInitialAggro() public bool HasInitialAggro()
{ {
return !(HasAttribute(SpellAttr1.NoThreat) || HasAttribute(SpellAttr2.NoInitialThreat)); return !(HasAttribute(SpellAttr1.NoThreat) || HasAttribute(SpellAttr2.NoInitialThreat) || HasAttribute(SpellAttr4.NoHarmfulThreat));
} }
public bool HasHitDelay() public bool HasHitDelay()
@@ -858,7 +858,7 @@ namespace Game.Spells
} }
// continent limitation (virtual continent) // continent limitation (virtual continent)
if (HasAttribute(SpellAttr4.CastOnlyInOutland)) if (HasAttribute(SpellAttr4.OnlyFlyingAreas))
{ {
uint mountFlags = 0; uint mountFlags = 0;
if (player && player.HasAuraType(AuraType.MountRestrictions)) if (player && player.HasAuraType(AuraType.MountRestrictions))
@@ -2859,7 +2859,7 @@ namespace Game.Spells
bool initiallyNegative = powerCost < 0; bool initiallyNegative = powerCost < 0;
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost) // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
if (HasAttribute(SpellAttr4.SpellVsExtendCost)) if (HasAttribute(SpellAttr4.WeaponSpeedCostScaling))
{ {
uint speed = 0; uint speed = 0;
SpellShapeshiftFormRecord ss = CliDB.SpellShapeshiftFormStorage.LookupByKey(unitCaster.GetShapeshiftForm()); SpellShapeshiftFormRecord ss = CliDB.SpellShapeshiftFormStorage.LookupByKey(unitCaster.GetShapeshiftForm());
@@ -3323,6 +3323,9 @@ namespace Game.Spells
if (spellInfo.HasAttribute(SpellAttr0.AuraIsDebuff)) if (spellInfo.HasAttribute(SpellAttr0.AuraIsDebuff))
return false; return false;
if (spellInfo.HasAttribute(SpellAttr4.AuraIsBuff))
return true;
visited.Add(Tuple.Create(spellInfo, effect.EffectIndex)); visited.Add(Tuple.Create(spellInfo, effect.EffectIndex));
//We need scaling level info for some auras that compute bp 0 or positive but should be debuffs //We need scaling level info for some auras that compute bp 0 or positive but should be debuffs
+1 -7
View File
@@ -3156,7 +3156,7 @@ namespace Game.Entities
60864 // Jaws of Death 60864 // Jaws of Death
}, spellInfo => }, spellInfo =>
{ {
spellInfo.AttributesEx4 |= SpellAttr4.FixedDamage; spellInfo.AttributesEx4 |= SpellAttr4.IgnoreDamageTakenModifiers;
}); });
// Howl of Azgalor // Howl of Azgalor
@@ -3824,12 +3824,6 @@ namespace Game.Entities
}); });
}); });
// Coldflame (Lord Marrowgar)
ApplySpellFix(new[] { 69146 }, spellInfo =>
{
spellInfo.AttributesEx4 &= ~SpellAttr4.IgnoreResistances;
});
// Shadow's Fate // Shadow's Fate
ApplySpellFix(new[] { 71169 }, spellInfo => ApplySpellFix(new[] { 71169 }, spellInfo =>
{ {