Core/WorldStates: Fixed wrong prepared statement being used for saving world state values
Port From (https://github.com/TrinityCore/TrinityCore/commit/7073a8bbe5bb88b8f49d27d0950b4d0d9a805597)
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@@ -241,7 +241,7 @@ namespace Game
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if (GetWorldStateTemplate(worldStateId) == null)
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if (GetWorldStateTemplate(worldStateId) == null)
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return;
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return;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_WORLD_VARIABLE);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_WORLD_STATE);
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stmt.AddValue(0, worldStateId);
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stmt.AddValue(0, worldStateId);
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stmt.AddValue(1, value);
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stmt.AddValue(1, value);
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DB.Characters.Execute(stmt);
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DB.Characters.Execute(stmt);
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