Core: SOme code cleanup, more to follow.
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@@ -15,15 +15,20 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Game.Entities;
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using Game.Spells;
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using Framework.Constants;
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namespace Game.AI
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{
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public class GameObjectAI
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{
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protected TaskScheduler _scheduler;
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protected EventMap _events;
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public GameObject me;
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public GameObjectAI(GameObject gameObject)
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{
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me = gameObject;
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@@ -93,10 +98,5 @@ namespace Game.AI
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public virtual void OnStateChanged(GameObjectState state) { }
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public virtual void EventInform(uint eventId) { }
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public virtual void SpellHit(Unit unit, SpellInfo spellInfo) { }
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protected TaskScheduler _scheduler;
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protected EventMap _events;
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public GameObject me;
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}
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}
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