Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+8 -8
View File
@@ -471,7 +471,7 @@ namespace Game.BattleFields
public void SendUpdateWorldState(uint variable, uint value, bool hidden = false)
{
UpdateWorldState worldstate = new UpdateWorldState();
UpdateWorldState worldstate = new();
worldstate.VariableID = variable;
worldstate.Value = (int)value;
worldstate.Hidden = hidden;
@@ -654,7 +654,7 @@ namespace Game.BattleFields
public void SendAreaSpiritHealerQuery(Player player, ObjectGuid guid)
{
AreaSpiritHealerTime areaSpiritHealerTime = new AreaSpiritHealerTime();
AreaSpiritHealerTime areaSpiritHealerTime = new();
areaSpiritHealerTime.HealerGuid = guid;
areaSpiritHealerTime.TimeLeft = m_LastResurectTimer;// resurrect every 30 seconds
@@ -807,7 +807,7 @@ namespace Game.BattleFields
protected uint m_DefenderTeam;
// Map of the objectives belonging to this OutdoorPvP
Dictionary<uint, BfCapturePoint> m_capturePoints = new Dictionary<uint, BfCapturePoint>();
Dictionary<uint, BfCapturePoint> m_capturePoints = new();
// Players info maps
protected List<ObjectGuid>[] m_players = new List<ObjectGuid>[2]; // Players in zone
@@ -835,7 +835,7 @@ namespace Game.BattleFields
uint m_uiKickAfkPlayersTimer; // Timer for check Afk in war
// Graveyard variables
protected List<BfGraveyard> m_GraveyardList = new List<BfGraveyard>(); // Vector witch contain the different GY of the battle
protected List<BfGraveyard> m_GraveyardList = new(); // Vector witch contain the different GY of the battle
uint m_LastResurectTimer; // Timer for resurect player every 30 sec
protected uint m_StartGroupingTimer; // Timer for invite players in area 15 minute before start battle
@@ -843,8 +843,8 @@ namespace Game.BattleFields
List<ObjectGuid>[] m_Groups = new List<ObjectGuid>[2]; // Contain different raid group
Dictionary<int, ulong> m_Data64 = new Dictionary<int, ulong>();
protected Dictionary<int, uint> m_Data32 = new Dictionary<int, uint>();
Dictionary<int, ulong> m_Data64 = new();
protected Dictionary<int, uint> m_Data32 = new();
}
public class BfGraveyard
@@ -992,7 +992,7 @@ namespace Game.BattleFields
uint m_ControlTeam;
uint m_GraveyardId;
ObjectGuid[] m_SpiritGuide = new ObjectGuid[SharedConst.BGTeamsCount];
List<ObjectGuid> m_ResurrectQueue = new List<ObjectGuid>();
List<ObjectGuid> m_ResurrectQueue = new();
protected BattleField m_Bf;
}
@@ -1143,7 +1143,7 @@ namespace Game.BattleFields
}
}
List<Unit> players = new List<Unit>();
List<Unit> players = new();
var checker = new AnyPlayerInObjectRangeCheck(capturePoint, radius);
var searcher = new PlayerListSearcher(capturePoint, players, checker);
Cell.VisitWorldObjects(capturePoint, searcher, radius);