Core: SOme code cleanup, more to follow.
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@@ -62,7 +62,7 @@ namespace Game.BattleGrounds
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BattlegroundBracketId bracketId = bracketEntry.GetBracketId();
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// create new ginfo
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GroupQueueInfo ginfo = new GroupQueueInfo();
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GroupQueueInfo ginfo = new();
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ginfo.BgTypeId = BgTypeId;
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ginfo.ArenaType = ArenaType;
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ginfo.ArenaTeamId = arenateamid;
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@@ -105,7 +105,7 @@ namespace Game.BattleGrounds
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if (!member)
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continue; // this should never happen
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PlayerQueueInfo pl_info = new PlayerQueueInfo();
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PlayerQueueInfo pl_info = new();
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pl_info.LastOnlineTime = lastOnlineTime;
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pl_info.GroupInfo = ginfo;
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@@ -116,7 +116,7 @@ namespace Game.BattleGrounds
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}
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else
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{
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PlayerQueueInfo pl_info = new PlayerQueueInfo();
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PlayerQueueInfo pl_info = new();
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pl_info.LastOnlineTime = lastOnlineTime;
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pl_info.GroupInfo = ginfo;
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@@ -409,10 +409,10 @@ namespace Game.BattleGrounds
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player.SetInviteForBattlegroundQueueType(bgQueueTypeId, ginfo.IsInvitedToBGInstanceGUID);
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// create remind invite events
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BGQueueInviteEvent inviteEvent = new BGQueueInviteEvent(player.GetGUID(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId, ginfo.ArenaType, ginfo.RemoveInviteTime);
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BGQueueInviteEvent inviteEvent = new(player.GetGUID(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId, ginfo.ArenaType, ginfo.RemoveInviteTime);
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m_events.AddEvent(inviteEvent, m_events.CalculateTime(BattlegroundConst.InvitationRemindTime));
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// create automatic remove events
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BGQueueRemoveEvent removeEvent = new BGQueueRemoveEvent(player.GetGUID(), ginfo.IsInvitedToBGInstanceGUID, bgQueueTypeId, ginfo.RemoveInviteTime);
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BGQueueRemoveEvent removeEvent = new(player.GetGUID(), ginfo.IsInvitedToBGInstanceGUID, bgQueueTypeId, ginfo.RemoveInviteTime);
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m_events.AddEvent(removeEvent, m_events.CalculateTime(BattlegroundConst.InviteAcceptWaitTime));
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uint queueSlot = player.GetBattlegroundQueueIndex(bgQueueTypeId);
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@@ -968,7 +968,7 @@ namespace Game.BattleGrounds
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BattlegroundQueueTypeId m_queueId;
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Dictionary<ObjectGuid, PlayerQueueInfo> m_QueuedPlayers = new Dictionary<ObjectGuid, PlayerQueueInfo>();
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Dictionary<ObjectGuid, PlayerQueueInfo> m_QueuedPlayers = new();
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/// <summary>
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/// This two dimensional array is used to store All queued groups
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@@ -986,7 +986,7 @@ namespace Game.BattleGrounds
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uint[][] m_SumOfWaitTimes = new uint[SharedConst.BGTeamsCount][];
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// Event handler
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EventSystem m_events = new EventSystem();
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EventSystem m_events = new();
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SelectionPool[] m_SelectionPools = new SelectionPool[SharedConst.BGTeamsCount];
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// class to select and invite groups to bg
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@@ -1042,7 +1042,7 @@ namespace Game.BattleGrounds
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}
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public uint GetPlayerCount() { return PlayerCount; }
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public List<GroupQueueInfo> SelectedGroups = new List<GroupQueueInfo>();
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public List<GroupQueueInfo> SelectedGroups = new();
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uint PlayerCount;
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}
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@@ -1142,7 +1142,7 @@ namespace Game.BattleGrounds
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/// </summary>
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public class GroupQueueInfo
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{
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public Dictionary<ObjectGuid, PlayerQueueInfo> Players = new Dictionary<ObjectGuid, PlayerQueueInfo>(); // player queue info map
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public Dictionary<ObjectGuid, PlayerQueueInfo> Players = new(); // player queue info map
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public Team Team; // Player team (ALLIANCE/HORDE)
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public BattlegroundTypeId BgTypeId; // Battleground type id
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public bool IsRated; // rated
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