Core: SOme code cleanup, more to follow.
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@@ -44,7 +44,7 @@ namespace Game.BlackMarket
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do
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{
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BlackMarketTemplate templ = new BlackMarketTemplate();
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BlackMarketTemplate templ = new();
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if (!templ.LoadFromDB(result.GetFields())) // Add checks
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continue;
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@@ -72,10 +72,10 @@ namespace Game.BlackMarket
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_lastUpdate = Time.UnixTime; //Set update time before loading
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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do
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{
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BlackMarketEntry auction = new BlackMarketEntry();
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BlackMarketEntry auction = new();
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if (!auction.LoadFromDB(result.GetFields()))
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{
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@@ -99,7 +99,7 @@ namespace Game.BlackMarket
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public void Update(bool updateTime = false)
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{
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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long now = Time.UnixTime;
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foreach (var entry in _auctions.Values)
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{
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@@ -118,7 +118,7 @@ namespace Game.BlackMarket
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public void RefreshAuctions()
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{
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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// Delete completed auctions
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foreach (var pair in _auctions)
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{
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@@ -132,7 +132,7 @@ namespace Game.BlackMarket
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DB.Characters.CommitTransaction(trans);
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trans = new SQLTransaction();
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List<BlackMarketTemplate> templates = new List<BlackMarketTemplate>();
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List<BlackMarketTemplate> templates = new();
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foreach (var pair in _templates)
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{
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if (GetAuctionByID(pair.Value.MarketID) != null)
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@@ -147,7 +147,7 @@ namespace Game.BlackMarket
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foreach (BlackMarketTemplate templat in templates)
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{
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BlackMarketEntry entry = new BlackMarketEntry();
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BlackMarketEntry entry = new();
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entry.Initialize(templat.MarketID, (uint)templat.Duration);
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entry.SaveToDB(trans);
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AddAuction(entry);
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@@ -170,7 +170,7 @@ namespace Game.BlackMarket
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{
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BlackMarketTemplate templ = pair.Value.GetTemplate();
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BlackMarketItem item = new BlackMarketItem();
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BlackMarketItem item = new();
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item.MarketID = pair.Value.GetMarketId();
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item.SellerNPC = templ.SellerNPC;
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item.Item = templ.Item;
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@@ -302,8 +302,8 @@ namespace Game.BlackMarket
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public long GetLastUpdate() { return _lastUpdate; }
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Dictionary<uint, BlackMarketEntry> _auctions = new Dictionary<uint, BlackMarketEntry>();
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Dictionary<uint, BlackMarketTemplate> _templates = new Dictionary<uint, BlackMarketTemplate>();
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Dictionary<uint, BlackMarketEntry> _auctions = new();
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Dictionary<uint, BlackMarketTemplate> _templates = new();
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long _lastUpdate;
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}
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}
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