Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
@@ -43,7 +43,7 @@ namespace Game.Chat
// LocalizedPacketDo sends client DBC locale, we need to get available to server locale
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChannelNotify data = new ChannelNotify();
ChannelNotify data = new();
data.Type = _modifier.GetNotificationType();
data.Channel = _source.GetName(localeIdx);
_modifier.Append(data);
@@ -65,7 +65,7 @@ namespace Game.Chat
{
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChannelNotifyJoined notify = new ChannelNotifyJoined();
ChannelNotifyJoined notify = new();
//notify.ChannelWelcomeMsg = "";
notify.ChatChannelID = (int)_source.GetChannelId();
//notify.InstanceID = 0;
@@ -90,7 +90,7 @@ namespace Game.Chat
{
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChannelNotifyLeft notify = new ChannelNotifyLeft();
ChannelNotifyLeft notify = new();
notify.Channel = _source.GetName(localeIdx);
notify.ChatChannelID = _source.GetChannelId();
notify.Suspended = _suspended;
@@ -115,7 +115,7 @@ namespace Game.Chat
{
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChatPkt packet = new ChatPkt();
ChatPkt packet = new();
Player player = Global.ObjAccessor.FindConnectedPlayer(_guid);
if (player)
packet.Initialize(ChatMsg.Channel, _lang, player, player, _what, 0, _source.GetName(localeIdx));
@@ -150,7 +150,7 @@ namespace Game.Chat
{
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChatPkt packet = new ChatPkt();
ChatPkt packet = new();
Player player = Global.ObjAccessor.FindConnectedPlayer(_guid);
if (player)
packet.Initialize(ChatMsg.Channel, _lang, player, player, _what, 0, _source.GetName(localeIdx), Locale.enUS, _prefix);
@@ -183,7 +183,7 @@ namespace Game.Chat
{
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
UserlistAdd userlistAdd = new UserlistAdd();
UserlistAdd userlistAdd = new();
userlistAdd.AddedUserGUID = _guid;
userlistAdd.ChannelFlags = _source.GetFlags();
userlistAdd.UserFlags = _source.GetPlayerFlags(_guid);
@@ -208,7 +208,7 @@ namespace Game.Chat
{
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
UserlistUpdate userlistUpdate = new UserlistUpdate();
UserlistUpdate userlistUpdate = new();
userlistUpdate.UpdatedUserGUID = _guid;
userlistUpdate.ChannelFlags = _source.GetFlags();
userlistUpdate.UserFlags = _source.GetPlayerFlags(_guid);
@@ -233,7 +233,7 @@ namespace Game.Chat
{
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
UserlistRemove userlistRemove = new UserlistRemove();
UserlistRemove userlistRemove = new();
userlistRemove.RemovedUserGUID = _guid;
userlistRemove.ChannelFlags = _source.GetFlags();
userlistRemove.ChannelID = _source.GetChannelId();