Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+8 -8
View File
@@ -80,7 +80,7 @@ namespace Game.Chat
if (count == 0)
count = 1;
List<uint> bonusListIDs = new List<uint>();
List<uint> bonusListIDs = new();
var bonuses = args.NextString();
// semicolon separated bonuslist ids (parse them after all arguments are extracted by strtok!)
@@ -121,7 +121,7 @@ namespace Game.Chat
uint noSpaceForCount = 0;
// check space and find places
List<ItemPosCount> dest = new List<ItemPosCount>();
List<ItemPosCount> dest = new();
InventoryResult msg = playerTarget.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, itemId, (uint)count, out noSpaceForCount);
if (msg != InventoryResult.Ok) // convert to possible store amount
count -= (int)noSpaceForCount;
@@ -175,7 +175,7 @@ namespace Game.Chat
return false;
}
List<uint> bonusListIDs = new List<uint>();
List<uint> bonusListIDs = new();
var bonuses = args.NextString();
// semicolon separated bonuslist ids (parse them after all arguments are extracted by strtok!)
@@ -203,7 +203,7 @@ namespace Game.Chat
if (template.Value.GetItemSet() == itemSetId)
{
found = true;
List<ItemPosCount> dest = new List<ItemPosCount>();
List<ItemPosCount> dest = new();
InventoryResult msg = playerTarget.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, template.Value.GetId(), 1);
if (msg == InventoryResult.Ok)
{
@@ -565,7 +565,7 @@ namespace Game.Chat
// melee damage by specific school
if (string.IsNullOrEmpty(spellStr))
{
DamageInfo dmgInfo = new DamageInfo(attacker, target, damage_, null, schoolmask, DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
DamageInfo dmgInfo = new(attacker, target, damage_, null, schoolmask, DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack);
attacker.CalcAbsorbResist(dmgInfo);
if (dmgInfo.GetDamage() == 0)
@@ -591,7 +591,7 @@ namespace Game.Chat
if (spellInfo == null)
return false;
SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(attacker, target, spellInfo, new Networking.Packets.SpellCastVisual(spellInfo.GetSpellXSpellVisualId(attacker), 0), spellInfo.SchoolMask);
SpellNonMeleeDamage damageInfo = new(attacker, target, spellInfo, new Networking.Packets.SpellCastVisual(spellInfo.GetSpellXSpellVisualId(attacker), 0), spellInfo.SchoolMask);
damageInfo.damage = damage_;
attacker.DealDamageMods(damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
target.DealSpellDamage(damageInfo, true);
@@ -886,7 +886,7 @@ namespace Game.Chat
}
CellCoord cellCoord = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY());
Cell cell = new Cell(cellCoord);
Cell cell = new(cellCoord);
uint zoneId, areaId;
obj.GetZoneAndAreaId(out zoneId, out areaId);
@@ -1957,7 +1957,7 @@ namespace Game.Chat
Cell.VisitGridObjects(player, worker, player.GetGridActivationRange());
// Now handle any that had despawned, but had respawn time logged.
List<RespawnInfo> data = new List<RespawnInfo>();
List<RespawnInfo> data = new();
player.GetMap().GetRespawnInfo(data, SpawnObjectTypeMask.All, 0);
if (!data.Empty())
{