Core: SOme code cleanup, more to follow.
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@@ -446,7 +446,7 @@ namespace Game.Chat
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Player player = handler.GetSession().GetPlayer();
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List<WorldObject> creatureList = new List<WorldObject>();
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List<WorldObject> creatureList = new();
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if (!player.GetMap().SpawnGroupSpawn(groupId, ignoreRespawn, force, creatureList))
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{
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handler.SendSysMessage(CypherStrings.SpawngroupBadgroup, groupId);
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@@ -719,7 +719,7 @@ namespace Game.Chat
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uint vendor_entry = vendor.GetEntry();
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VendorItem vItem = new VendorItem();
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VendorItem vItem = new();
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vItem.item = itemId;
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vItem.maxcount = maxcount;
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vItem.incrtime = incrtime;
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@@ -807,7 +807,7 @@ namespace Game.Chat
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return false;
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Player chr = handler.GetSession().GetPlayer();
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FormationInfo group_member = new FormationInfo();
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FormationInfo group_member = new();
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group_member.follow_angle = (creature.GetAngle(chr) - chr.GetOrientation()) * 180 / MathFunctions.PI;
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group_member.follow_dist = (float)Math.Sqrt(Math.Pow(chr.GetPositionX() - creature.GetPositionX(), 2) + Math.Pow(chr.GetPositionY() - creature.GetPositionY(), 2));
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group_member.leaderGUID = leaderGUID;
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