Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+3 -3
View File
@@ -446,7 +446,7 @@ namespace Game.Chat
Player player = handler.GetSession().GetPlayer();
List<WorldObject> creatureList = new List<WorldObject>();
List<WorldObject> creatureList = new();
if (!player.GetMap().SpawnGroupSpawn(groupId, ignoreRespawn, force, creatureList))
{
handler.SendSysMessage(CypherStrings.SpawngroupBadgroup, groupId);
@@ -719,7 +719,7 @@ namespace Game.Chat
uint vendor_entry = vendor.GetEntry();
VendorItem vItem = new VendorItem();
VendorItem vItem = new();
vItem.item = itemId;
vItem.maxcount = maxcount;
vItem.incrtime = incrtime;
@@ -807,7 +807,7 @@ namespace Game.Chat
return false;
Player chr = handler.GetSession().GetPlayer();
FormationInfo group_member = new FormationInfo();
FormationInfo group_member = new();
group_member.follow_angle = (creature.GetAngle(chr) - chr.GetOrientation()) * 180 / MathFunctions.PI;
group_member.follow_dist = (float)Math.Sqrt(Math.Pow(chr.GetPositionX() - creature.GetPositionX(), 2) + Math.Pow(chr.GetPositionY() - creature.GetPositionY(), 2));
group_member.leaderGUID = leaderGUID;