Core: SOme code cleanup, more to follow.
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@@ -130,7 +130,7 @@ namespace Game.Collision
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public static WmoLiquid ReadFromFile(BinaryReader reader)
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{
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WmoLiquid liquid = new WmoLiquid();
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WmoLiquid liquid = new();
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liquid.iTilesX = reader.ReadUInt32();
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liquid.iTilesY = reader.ReadUInt32();
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@@ -254,7 +254,7 @@ namespace Game.Collision
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if (triangles.Empty())
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return false;
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GModelRayCallback callback = new GModelRayCallback(triangles, vertices);
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GModelRayCallback callback = new(triangles, vertices);
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meshTree.IntersectRay(ray, callback, ref distance, stopAtFirstHit);
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return callback.hit;
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}
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@@ -267,7 +267,7 @@ namespace Game.Collision
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Vector3 rPos = pos - 0.1f * down;
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float dist = float.PositiveInfinity;
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Ray ray = new Ray(rPos, down);
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Ray ray = new(rPos, down);
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bool hit = IntersectRay(ray, ref dist, false);
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if (hit)
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z_dist = dist - 0.1f;
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@@ -298,9 +298,9 @@ namespace Game.Collision
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AxisAlignedBox iBound;
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uint iMogpFlags;
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uint iGroupWMOID;
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List<Vector3> vertices = new List<Vector3>();
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List<MeshTriangle> triangles = new List<MeshTriangle>();
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BIH meshTree = new BIH();
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List<Vector3> vertices = new();
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List<MeshTriangle> triangles = new();
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BIH meshTree = new();
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WmoLiquid iLiquid;
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}
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@@ -326,7 +326,7 @@ namespace Game.Collision
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if (groupModels.Count == 1)
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return groupModels[0].IntersectRay(ray, ref distance, stopAtFirstHit);
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WModelRayCallBack isc = new WModelRayCallBack(groupModels);
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WModelRayCallBack isc = new(groupModels);
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groupTree.IntersectRay(ray, isc, ref distance, stopAtFirstHit);
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return isc.hit;
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}
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@@ -337,7 +337,7 @@ namespace Game.Collision
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if (groupModels.Empty())
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return false;
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WModelAreaCallback callback = new WModelAreaCallback(groupModels, down);
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WModelAreaCallback callback = new(groupModels, down);
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groupTree.IntersectPoint(p, callback);
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if (callback.hit != null)
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{
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@@ -357,7 +357,7 @@ namespace Game.Collision
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if (groupModels.Empty())
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return false;
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WModelAreaCallback callback = new WModelAreaCallback(groupModels, down);
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WModelAreaCallback callback = new(groupModels, down);
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groupTree.IntersectPoint(p, callback);
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if (callback.hit != null)
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{
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@@ -378,7 +378,7 @@ namespace Game.Collision
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return false;
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}
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using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
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using (BinaryReader reader = new(new FileStream(filename, FileMode.Open, FileAccess.Read)))
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{
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if (reader.ReadStringFromChars(8) != MapConst.VMapMagic)
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return false;
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@@ -396,7 +396,7 @@ namespace Game.Collision
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uint count = reader.ReadUInt32();
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for (var i = 0; i < count; ++i)
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{
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GroupModel group = new GroupModel();
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GroupModel group = new();
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group.ReadFromFile(reader);
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groupModels.Add(group);
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}
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@@ -409,8 +409,8 @@ namespace Game.Collision
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}
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}
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List<GroupModel> groupModels = new List<GroupModel>();
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BIH groupTree = new BIH();
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List<GroupModel> groupModels = new();
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BIH groupTree = new();
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uint RootWMOID;
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public uint Flags;
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}
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