Core: SOme code cleanup, more to follow.
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@@ -238,7 +238,7 @@ namespace Game.Combat
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if (!IsOnline())
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UpdateOnlineStatus();
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ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefThreatChange, this, modThreat);
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ThreatRefStatusChangeEvent Event = new(UnitEventTypes.ThreatRefThreatChange, this, modThreat);
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FireStatusChanged(Event);
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if (IsValid() && modThreat > 0.0f)
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@@ -300,7 +300,7 @@ namespace Game.Combat
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if (!iOnline)
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SetAccessibleState(false); // if not online that not accessable as well
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ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefOnlineStatus, this);
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ThreatRefStatusChangeEvent Event = new(UnitEventTypes.ThreatRefOnlineStatus, this);
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FireStatusChanged(Event);
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}
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}
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@@ -311,7 +311,7 @@ namespace Game.Combat
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{
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iAccessible = isAccessible;
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ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefAccessibleStatus, this);
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ThreatRefStatusChangeEvent Event = new(UnitEventTypes.ThreatRefAccessibleStatus, this);
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FireStatusChanged(Event);
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}
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}
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@@ -321,7 +321,7 @@ namespace Game.Combat
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{
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Invalidate();
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ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefRemoveFromList, this);
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ThreatRefStatusChangeEvent Event = new(UnitEventTypes.ThreatRefRemoveFromList, this);
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FireStatusChanged(Event);
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}
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@@ -366,7 +366,7 @@ namespace Game.Combat
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iTempThreatModifier += threat;
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ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefThreatChange, this, threat);
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ThreatRefStatusChangeEvent Event = new(UnitEventTypes.ThreatRefThreatChange, this, threat);
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FireStatusChanged(Event);
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}
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