Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
@@ -33,8 +33,8 @@ namespace Game.DataStorage
_conversationLineTemplateStorage.Clear();
_conversationTemplateStorage.Clear();
Dictionary<uint, ConversationActorTemplate[]> actorsByConversation = new Dictionary<uint, ConversationActorTemplate[]>();
Dictionary<uint, ulong[]> actorGuidsByConversation = new Dictionary<uint, ulong[]>();
Dictionary<uint, ConversationActorTemplate[]> actorsByConversation = new();
Dictionary<uint, ulong[]> actorGuidsByConversation = new();
SQLResult actorTemplates = DB.World.Query("SELECT Id, CreatureId, CreatureModelId FROM conversation_actor_template");
if (!actorTemplates.IsEmpty())
@@ -44,7 +44,7 @@ namespace Game.DataStorage
do
{
uint id = actorTemplates.Read<uint>(0);
ConversationActorTemplate conversationActor = new ConversationActorTemplate();
ConversationActorTemplate conversationActor = new();
conversationActor.Id = id;
conversationActor.CreatureId = actorTemplates.Read<uint>(1);
conversationActor.CreatureModelId = actorTemplates.Read<uint>(2);
@@ -75,7 +75,7 @@ namespace Game.DataStorage
continue;
}
ConversationLineTemplate conversationLine = new ConversationLineTemplate();
ConversationLineTemplate conversationLine = new();
conversationLine.Id = id;
conversationLine.StartTime = lineTemplates.Read<uint>(1);
conversationLine.UiCameraID = lineTemplates.Read<uint>(2);
@@ -165,7 +165,7 @@ namespace Game.DataStorage
do
{
ConversationTemplate conversationTemplate = new ConversationTemplate();
ConversationTemplate conversationTemplate = new();
conversationTemplate.Id = templateResult.Read<uint>(0);
conversationTemplate.FirstLineId = templateResult.Read<uint>(1);
conversationTemplate.LastLineEndTime = templateResult.Read<uint>(2);
@@ -210,9 +210,9 @@ namespace Game.DataStorage
return _conversationTemplateStorage.LookupByKey(conversationId);
}
Dictionary<uint, ConversationTemplate> _conversationTemplateStorage = new Dictionary<uint, ConversationTemplate>();
Dictionary<uint, ConversationActorTemplate> _conversationActorTemplateStorage = new Dictionary<uint, ConversationActorTemplate>();
Dictionary<uint, ConversationLineTemplate> _conversationLineTemplateStorage = new Dictionary<uint, ConversationLineTemplate>();
Dictionary<uint, ConversationTemplate> _conversationTemplateStorage = new();
Dictionary<uint, ConversationActorTemplate> _conversationActorTemplateStorage = new();
Dictionary<uint, ConversationLineTemplate> _conversationLineTemplateStorage = new();
}
public class ConversationActorTemplate
@@ -240,9 +240,9 @@ namespace Game.DataStorage
public uint TextureKitId; // Background texture
public uint ScriptId;
public List<ConversationActorTemplate> Actors = new List<ConversationActorTemplate>();
public List<ulong> ActorGuids = new List<ulong>();
public List<ConversationLineTemplate> Lines = new List<ConversationLineTemplate>();
public List<ConversationActorTemplate> Actors = new();
public List<ulong> ActorGuids = new();
public List<ConversationLineTemplate> Lines = new();
}