Core: SOme code cleanup, more to follow.
This commit is contained in:
@@ -43,7 +43,7 @@ namespace Game.DungeonFinding
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public string ConcatenateDungeons(List<uint> dungeons)
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{
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StringBuilder dungeonstr = new StringBuilder();
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StringBuilder dungeonstr = new();
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if (!dungeons.Empty())
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{
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foreach (var id in dungeons)
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@@ -91,7 +91,7 @@ namespace Game.DungeonFinding
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if (!guid.IsParty())
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return;
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_LFG_DATA);
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stmt.AddValue(0, db_guid);
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@@ -360,8 +360,8 @@ namespace Game.DungeonFinding
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Group grp = player.GetGroup();
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ObjectGuid guid = player.GetGUID();
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ObjectGuid gguid = grp ? grp.GetGUID() : guid;
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LfgJoinResultData joinData = new LfgJoinResultData();
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List<ObjectGuid> players = new List<ObjectGuid>();
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LfgJoinResultData joinData = new();
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List<ObjectGuid> players = new();
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uint rDungeonId = 0;
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bool isContinue = grp && grp.IsLFGGroup() && GetState(gguid) != LfgState.FinishedDungeon;
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@@ -496,7 +496,7 @@ namespace Game.DungeonFinding
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return;
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}
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RideTicket ticket = new RideTicket();
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RideTicket ticket = new();
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ticket.RequesterGuid = guid;
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ticket.Id = GetQueueId(gguid);
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ticket.Type = RideType.Lfg;
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@@ -506,7 +506,7 @@ namespace Game.DungeonFinding
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if (grp) // Begin rolecheck
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{
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// Create new rolecheck
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LfgRoleCheck roleCheck = new LfgRoleCheck();
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LfgRoleCheck roleCheck = new();
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roleCheck.cancelTime = Time.UnixTime + SharedConst.LFGTimeRolecheck;
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roleCheck.state = LfgRoleCheckState.Initialiting;
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roleCheck.leader = guid;
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@@ -523,7 +523,7 @@ namespace Game.DungeonFinding
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SetState(gguid, LfgState.Rolecheck);
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// Send update to player
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LfgUpdateData updateData = new LfgUpdateData(LfgUpdateType.JoinQueue, dungeons);
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LfgUpdateData updateData = new(LfgUpdateType.JoinQueue, dungeons);
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for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player plrg = refe.GetSource();
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@@ -546,7 +546,7 @@ namespace Game.DungeonFinding
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}
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else // Add player to queue
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{
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Dictionary<ObjectGuid, LfgRoles> rolesMap = new Dictionary<ObjectGuid, LfgRoles>();
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Dictionary<ObjectGuid, LfgRoles> rolesMap = new();
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rolesMap[guid] = roles;
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LFGQueue queue = GetQueue(guid);
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queue.AddQueueData(guid, Time.UnixTime, dungeons, rolesMap);
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@@ -569,7 +569,7 @@ namespace Game.DungeonFinding
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player.GetSession().SendLfgJoinResult(joinData);
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debugNames += player.GetName();
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}
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StringBuilder o = new StringBuilder();
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StringBuilder o = new();
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o.AppendFormat("Join: [{0}] joined ({1}{2}) Members: {3}. Dungeons ({4}): ", guid, (grp ? "group" : "player"), debugNames, dungeons.Count, ConcatenateDungeons(dungeons));
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Log.outDebug(LogFilter.Lfg, o.ToString());
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}
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@@ -610,7 +610,7 @@ namespace Game.DungeonFinding
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case LfgState.Proposal:
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{
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// Remove from Proposals
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KeyValuePair<uint, LfgProposal> it = new KeyValuePair<uint, LfgProposal>();
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KeyValuePair<uint, LfgProposal> it = new();
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ObjectGuid pguid = gguid == guid ? GetLeader(gguid) : guid;
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foreach (var test in ProposalsStore)
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{
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@@ -686,13 +686,13 @@ namespace Game.DungeonFinding
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}
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}
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List<uint> dungeons = new List<uint>();
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List<uint> dungeons = new();
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if (roleCheck.rDungeonId != 0)
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dungeons.Add(roleCheck.rDungeonId);
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else
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dungeons = roleCheck.dungeons;
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LfgJoinResultData joinData = new LfgJoinResultData(LfgJoinResult.RoleCheckFailed, roleCheck.state);
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LfgJoinResultData joinData = new(LfgJoinResult.RoleCheckFailed, roleCheck.state);
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foreach (var it in roleCheck.roles)
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{
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ObjectGuid pguid = it.Key;
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@@ -736,8 +736,8 @@ namespace Game.DungeonFinding
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void GetCompatibleDungeons(List<uint> dungeons, List<ObjectGuid> players, Dictionary<ObjectGuid, Dictionary<uint, LfgLockInfoData>> lockMap, List<string> playersMissingRequirement, bool isContinue)
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{
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lockMap.Clear();
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Dictionary<uint, uint> lockedDungeons = new Dictionary<uint, uint>();
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List<uint> dungeonsToRemove = new List<uint>();
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Dictionary<uint, uint> lockedDungeons = new();
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List<uint> dungeonsToRemove = new();
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foreach (var guid in players)
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{
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@@ -806,7 +806,7 @@ namespace Game.DungeonFinding
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byte tank = 0;
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byte healer = 0;
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List<ObjectGuid> keys = new List<ObjectGuid>(groles.Keys);
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List<ObjectGuid> keys = new(groles.Keys);
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for (int i = 0; i < keys.Count; i++)
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{
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LfgRoles role = groles[keys[i]] & ~LfgRoles.Leader;
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@@ -866,8 +866,8 @@ namespace Game.DungeonFinding
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void MakeNewGroup(LfgProposal proposal)
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{
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List<ObjectGuid> players = new List<ObjectGuid>();
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List<ObjectGuid> playersToTeleport = new List<ObjectGuid>();
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List<ObjectGuid> players = new();
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List<ObjectGuid> playersToTeleport = new();
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foreach (var it in proposal.players)
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{
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@@ -981,7 +981,7 @@ namespace Game.DungeonFinding
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long joinTime = Time.UnixTime;
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LFGQueue queue = GetQueue(guid);
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LfgUpdateData updateData = new LfgUpdateData(LfgUpdateType.GroupFound);
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LfgUpdateData updateData = new(LfgUpdateType.GroupFound);
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foreach (var it in proposal.players)
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{
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ObjectGuid pguid = it.Key;
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@@ -1048,7 +1048,7 @@ namespace Game.DungeonFinding
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it.Value.accept = LfgAnswer.Deny;
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// Mark players/groups to be removed
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List<ObjectGuid> toRemove = new List<ObjectGuid>();
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List<ObjectGuid> toRemove = new();
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foreach (var it in proposal.players)
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{
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if (it.Value.accept == LfgAnswer.Agree)
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@@ -1073,7 +1073,7 @@ namespace Game.DungeonFinding
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if (toRemove.Contains(gguid)) // Didn't accept or in same group that someone that didn't accept
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{
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LfgUpdateData updateData = new LfgUpdateData();
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LfgUpdateData updateData = new();
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if (it.Value.accept == LfgAnswer.Deny)
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{
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updateData.updateType = type;
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@@ -1369,7 +1369,7 @@ namespace Game.DungeonFinding
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// Give rewards
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string doneString = done ? "" : "not";
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid}, Player: {guid} done dungeon {GetDungeon(gguid)}, {doneString} previously done.");
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LfgPlayerRewardData data = new LfgPlayerRewardData(dungeon.Entry(), GetDungeon(gguid, false), done, quest);
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LfgPlayerRewardData data = new(dungeon.Entry(), GetDungeon(gguid, false), done, quest);
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player.GetSession().SendLfgPlayerReward(data);
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}
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}
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@@ -1509,7 +1509,7 @@ namespace Game.DungeonFinding
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public Dictionary<uint, LfgLockInfoData> GetLockedDungeons(ObjectGuid guid)
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{
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Dictionary<uint, LfgLockInfoData> lockDic = new Dictionary<uint, LfgLockInfoData>();
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Dictionary<uint, LfgLockInfoData> lockDic = new();
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Player player = Global.ObjAccessor.FindConnectedPlayer(guid);
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if (!player)
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{
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@@ -1940,7 +1940,7 @@ namespace Game.DungeonFinding
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public void SetupGroupMember(ObjectGuid guid, ObjectGuid gguid)
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{
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List<uint> dungeons = new List<uint>();
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List<uint> dungeons = new();
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dungeons.Add(GetDungeon(gguid));
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SetSelectedDungeons(guid, dungeons);
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SetState(guid, GetState(gguid));
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@@ -1995,7 +1995,7 @@ namespace Game.DungeonFinding
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public List<uint> GetRandomAndSeasonalDungeons(uint level, uint expansion, uint contentTuningReplacementConditionMask)
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{
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List<uint> randomDungeons = new List<uint>();
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List<uint> randomDungeons = new();
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foreach (var dungeon in LfgDungeonStore.Values)
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{
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if (!(dungeon.type == LfgType.RandomDungeon || (dungeon.seasonal && Global.LFGMgr.IsSeasonActive(dungeon.id))))
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@@ -2019,17 +2019,17 @@ namespace Game.DungeonFinding
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uint m_lfgProposalId; //< used as internal counter for proposals
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LfgOptions m_options; //< Stores config options
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Dictionary<byte, LFGQueue> QueuesStore = new Dictionary<byte, LFGQueue>(); //< Queues
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MultiMap<byte, uint> CachedDungeonMapStore = new MultiMap<byte, uint>(); //< Stores all dungeons by groupType
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Dictionary<byte, LFGQueue> QueuesStore = new(); //< Queues
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MultiMap<byte, uint> CachedDungeonMapStore = new(); //< Stores all dungeons by groupType
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// Reward System
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MultiMap<uint, LfgReward> RewardMapStore = new MultiMap<uint, LfgReward>(); //< Stores rewards for random dungeons
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Dictionary<uint, LFGDungeonData> LfgDungeonStore = new Dictionary<uint, LFGDungeonData>();
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MultiMap<uint, LfgReward> RewardMapStore = new(); //< Stores rewards for random dungeons
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Dictionary<uint, LFGDungeonData> LfgDungeonStore = new();
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// Rolecheck - Proposal - Vote Kicks
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Dictionary<ObjectGuid, LfgRoleCheck> RoleChecksStore = new Dictionary<ObjectGuid, LfgRoleCheck>(); //< Current Role checks
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Dictionary<uint, LfgProposal> ProposalsStore = new Dictionary<uint, LfgProposal>(); //< Current Proposals
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Dictionary<ObjectGuid, LfgPlayerBoot> BootsStore = new Dictionary<ObjectGuid, LfgPlayerBoot>(); //< Current player kicks
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Dictionary<ObjectGuid, LFGPlayerData> PlayersStore = new Dictionary<ObjectGuid, LFGPlayerData>(); //< Player data
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Dictionary<ObjectGuid, LFGGroupData> GroupsStore = new Dictionary<ObjectGuid, LFGGroupData>(); //< Group data
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Dictionary<ObjectGuid, LfgRoleCheck> RoleChecksStore = new(); //< Current Role checks
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Dictionary<uint, LfgProposal> ProposalsStore = new(); //< Current Proposals
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Dictionary<ObjectGuid, LfgPlayerBoot> BootsStore = new(); //< Current player kicks
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Dictionary<ObjectGuid, LFGPlayerData> PlayersStore = new(); //< Player data
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Dictionary<ObjectGuid, LFGGroupData> GroupsStore = new(); //< Group data
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}
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public class LfgJoinResultData
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@@ -2042,8 +2042,8 @@ namespace Game.DungeonFinding
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public LfgJoinResult result;
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public LfgRoleCheckState state;
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public Dictionary<ObjectGuid, Dictionary<uint, LfgLockInfoData>> lockmap = new Dictionary<ObjectGuid, Dictionary<uint, LfgLockInfoData>>();
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public List<string> playersMissingRequirement = new List<string>();
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public Dictionary<ObjectGuid, Dictionary<uint, LfgLockInfoData>> lockmap = new();
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public List<string> playersMissingRequirement = new();
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}
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public class LfgUpdateData
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@@ -2068,7 +2068,7 @@ namespace Game.DungeonFinding
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public LfgUpdateType updateType;
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public LfgState state;
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public List<uint> dungeons = new List<uint>();
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public List<uint> dungeons = new();
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}
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public class LfgQueueStatusData
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@@ -2168,17 +2168,17 @@ namespace Game.DungeonFinding
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public long cancelTime;
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public uint encounters;
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public bool isNew;
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public List<ObjectGuid> queues = new List<ObjectGuid>();
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public List<ulong> showorder = new List<ulong>();
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public Dictionary<ObjectGuid, LfgProposalPlayer> players = new Dictionary<ObjectGuid, LfgProposalPlayer>(); // Players data
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public List<ObjectGuid> queues = new();
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public List<ulong> showorder = new();
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public Dictionary<ObjectGuid, LfgProposalPlayer> players = new(); // Players data
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}
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public class LfgRoleCheck
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{
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public long cancelTime;
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public Dictionary<ObjectGuid, LfgRoles> roles = new Dictionary<ObjectGuid, LfgRoles>();
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public Dictionary<ObjectGuid, LfgRoles> roles = new();
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public LfgRoleCheckState state;
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public List<uint> dungeons = new List<uint>();
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public List<uint> dungeons = new();
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public uint rDungeonId;
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public ObjectGuid leader;
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}
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@@ -2187,7 +2187,7 @@ namespace Game.DungeonFinding
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{
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public long cancelTime;
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public bool inProgress;
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public Dictionary<ObjectGuid, LfgAnswer> votes = new Dictionary<ObjectGuid, LfgAnswer>();
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public Dictionary<ObjectGuid, LfgAnswer> votes = new();
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public ObjectGuid victim;
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public string reason;
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}
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