Core: SOme code cleanup, more to follow.
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@@ -94,10 +94,10 @@ namespace Game.Entities
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public void SaveToDB()
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{
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// prevent DB data inconsistence problems and duplicates
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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DeleteFromDB(trans);
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StringBuilder items = new StringBuilder();
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StringBuilder items = new();
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for (var i = 0; i < EquipmentSlot.End; ++i)
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items.Append($"{m_corpseData.Items[i]} ");
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@@ -178,7 +178,7 @@ namespace Game.Entities
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SetObjectScale(1.0f);
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SetDisplayId(field.Read<uint>(5));
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StringArray items = new StringArray(field.Read<string>(6), ' ');
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StringArray items = new(field.Read<string>(6), ' ');
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for (uint index = 0; index < EquipmentSlot.End; ++index)
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SetItem(index, uint.Parse(items[(int)index]));
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@@ -225,7 +225,7 @@ namespace Game.Entities
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public override void BuildValuesCreate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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m_objectData.WriteCreate(buffer, flags, this, target);
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m_corpseData.WriteCreate(buffer, flags, this, target);
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@@ -238,7 +238,7 @@ namespace Game.Entities
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
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if (m_values.HasChanged(TypeId.Object))
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@@ -253,14 +253,14 @@ namespace Game.Entities
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void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedCorpseMask, Player target)
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{
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UpdateMask valuesMask = new UpdateMask((int)TypeId.Max);
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UpdateMask valuesMask = new((int)TypeId.Max);
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if (requestedObjectMask.IsAnySet())
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valuesMask.Set((int)TypeId.Object);
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if (requestedCorpseMask.IsAnySet())
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valuesMask.Set((int)TypeId.Corpse);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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buffer.WriteUInt32(valuesMask.GetBlock(0));
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if (valuesMask[(int)TypeId.Object])
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@@ -269,7 +269,7 @@ namespace Game.Entities
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if (valuesMask[(int)TypeId.Corpse])
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m_corpseData.WriteUpdate(buffer, requestedCorpseMask, true, this, target);
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WorldPacket buffer1 = new WorldPacket();
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WorldPacket buffer1 = new();
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buffer1.WriteUInt8((byte)UpdateType.Values);
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buffer1.WritePackedGuid(GetGUID());
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buffer1.WriteUInt32(buffer.GetSize());
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@@ -320,7 +320,7 @@ namespace Game.Entities
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public CorpseData m_corpseData;
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public Loot loot = new Loot();
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public Loot loot = new();
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public Player lootRecipient;
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CorpseType m_type;
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