Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+9 -9
View File
@@ -94,10 +94,10 @@ namespace Game.Entities
public void SaveToDB()
{
// prevent DB data inconsistence problems and duplicates
SQLTransaction trans = new SQLTransaction();
SQLTransaction trans = new();
DeleteFromDB(trans);
StringBuilder items = new StringBuilder();
StringBuilder items = new();
for (var i = 0; i < EquipmentSlot.End; ++i)
items.Append($"{m_corpseData.Items[i]} ");
@@ -178,7 +178,7 @@ namespace Game.Entities
SetObjectScale(1.0f);
SetDisplayId(field.Read<uint>(5));
StringArray items = new StringArray(field.Read<string>(6), ' ');
StringArray items = new(field.Read<string>(6), ' ');
for (uint index = 0; index < EquipmentSlot.End; ++index)
SetItem(index, uint.Parse(items[(int)index]));
@@ -225,7 +225,7 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new WorldPacket();
WorldPacket buffer = new();
m_objectData.WriteCreate(buffer, flags, this, target);
m_corpseData.WriteCreate(buffer, flags, this, target);
@@ -238,7 +238,7 @@ namespace Game.Entities
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new WorldPacket();
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
@@ -253,14 +253,14 @@ namespace Game.Entities
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedCorpseMask, Player target)
{
UpdateMask valuesMask = new UpdateMask((int)TypeId.Max);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
if (requestedCorpseMask.IsAnySet())
valuesMask.Set((int)TypeId.Corpse);
WorldPacket buffer = new WorldPacket();
WorldPacket buffer = new();
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
@@ -269,7 +269,7 @@ namespace Game.Entities
if (valuesMask[(int)TypeId.Corpse])
m_corpseData.WriteUpdate(buffer, requestedCorpseMask, true, this, target);
WorldPacket buffer1 = new WorldPacket();
WorldPacket buffer1 = new();
buffer1.WriteUInt8((byte)UpdateType.Values);
buffer1.WritePackedGuid(GetGUID());
buffer1.WriteUInt32(buffer.GetSize());
@@ -320,7 +320,7 @@ namespace Game.Entities
public CorpseData m_corpseData;
public Loot loot = new Loot();
public Loot loot = new();
public Player lootRecipient;
CorpseType m_type;