Core: SOme code cleanup, more to follow.
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@@ -798,7 +798,7 @@ namespace Game.Entities
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else
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lowGuid = map.GenerateLowGuid(HighGuid.Creature);
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Creature creature = new Creature();
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Creature creature = new();
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if (!creature.Create(lowGuid, map, entry, pos, null, vehId))
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return null;
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@@ -807,7 +807,7 @@ namespace Game.Entities
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public static Creature CreateCreatureFromDB(ulong spawnId, Map map, bool addToMap = true, bool allowDuplicate = false)
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{
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Creature creature = new Creature();
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Creature creature = new();
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if (!creature.LoadFromDB(spawnId, map, addToMap, allowDuplicate))
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return null;
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@@ -1181,7 +1181,7 @@ namespace Game.Entities
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data.phaseGroup = GetDBPhase() < 0 ? (uint)-GetDBPhase() : data.phaseGroup;
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// update in DB
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
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stmt.AddValue(0, m_spawnId);
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@@ -1500,7 +1500,7 @@ namespace Game.Entities
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GetMap().RemoveRespawnTime(SpawnObjectType.Creature, m_spawnId);
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Global.ObjectMgr.DeleteCreatureData(m_spawnId);
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
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stmt.AddValue(0, m_spawnId);
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@@ -1772,7 +1772,7 @@ namespace Game.Entities
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SetDeathState(DeathState.JustRespawned);
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CreatureModel display = new CreatureModel(GetNativeDisplayId(), GetNativeDisplayScale(), 1.0f);
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CreatureModel display = new(GetNativeDisplayId(), GetNativeDisplayScale(), 1.0f);
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if (Global.ObjectMgr.GetCreatureModelRandomGender(ref display, GetCreatureTemplate()) != null)
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{
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SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
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@@ -1977,7 +1977,7 @@ namespace Game.Entities
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public void SendAIReaction(AiReaction reactionType)
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{
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AIReaction packet = new AIReaction();
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AIReaction packet = new();
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packet.UnitGUID = GetGUID();
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packet.Reaction = reactionType;
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@@ -1995,7 +1995,7 @@ namespace Game.Entities
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if (radius > 0)
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{
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List<Creature> assistList = new List<Creature>();
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List<Creature> assistList = new();
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var u_check = new AnyAssistCreatureInRangeCheck(this, GetVictim(), radius);
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var searcher = new CreatureListSearcher(this, assistList, u_check);
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@@ -2003,7 +2003,7 @@ namespace Game.Entities
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if (!assistList.Empty())
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{
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AssistDelayEvent e = new AssistDelayEvent(GetVictim().GetGUID(), this);
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AssistDelayEvent e = new(GetVictim().GetGUID(), this);
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while (!assistList.Empty())
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{
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// Pushing guids because in delay can happen some creature gets despawned
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@@ -2271,7 +2271,7 @@ namespace Game.Entities
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{
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Team enemy_team = attacker.GetTeam();
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ZoneUnderAttack packet = new ZoneUnderAttack();
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ZoneUnderAttack packet = new();
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packet.AreaID = (int)GetAreaId();
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Global.WorldMgr.SendGlobalMessage(packet, null, (enemy_team == Team.Alliance ? Team.Horde : Team.Alliance));
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}
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@@ -2969,7 +2969,7 @@ namespace Game.Entities
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// If an alive instance of this spawnId is already found, skip creation
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// If only dead instance(s) exist, despawn them and spawn a new (maybe also dead) version
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var creatureBounds = map.GetCreatureBySpawnIdStore().LookupByKey(spawnId);
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List<Creature> despawnList = new List<Creature>();
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List<Creature> despawnList = new();
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foreach (var creature in creatureBounds)
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{
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@@ -3305,7 +3305,7 @@ namespace Game.Entities
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ObjectGuid m_victim;
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List<ObjectGuid> m_assistants = new List<ObjectGuid>();
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List<ObjectGuid> m_assistants = new();
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Unit m_owner;
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}
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