Core: SOme code cleanup, more to follow.
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@@ -250,7 +250,7 @@ namespace Game.Entities
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public override void BuildValuesCreate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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buffer.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(buffer, flags, this, target);
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@@ -263,7 +263,7 @@ namespace Game.Entities
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
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if (m_values.HasChanged(TypeId.Object))
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@@ -278,14 +278,14 @@ namespace Game.Entities
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void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedDynamicObjectMask, Player target)
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{
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UpdateMask valuesMask = new UpdateMask((int)TypeId.Max);
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UpdateMask valuesMask = new((int)TypeId.Max);
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if (requestedObjectMask.IsAnySet())
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valuesMask.Set((int)TypeId.Object);
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if (requestedDynamicObjectMask.IsAnySet())
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valuesMask.Set((int)TypeId.DynamicObject);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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buffer.WriteUInt32(valuesMask.GetBlock(0));
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if (valuesMask[(int)TypeId.Object])
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@@ -294,7 +294,7 @@ namespace Game.Entities
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if (valuesMask[(int)TypeId.DynamicObject])
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m_dynamicObjectData.WriteUpdate(buffer, requestedDynamicObjectMask, true, this, target);
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WorldPacket buffer1 = new WorldPacket();
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WorldPacket buffer1 = new();
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buffer1.WriteUInt8((byte)UpdateType.Values);
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buffer1.WritePackedGuid(GetGUID());
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buffer1.WriteUInt32(buffer.GetSize());
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