Core: SOme code cleanup, more to follow.
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@@ -230,7 +230,7 @@ namespace Game.Entities
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{
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// count weeks from 14.01.2020
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DateTime now = GameTime.GetDateAndTime();
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DateTime beginDate = new DateTime(2020, 1, 14);
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DateTime beginDate = new(2020, 1, 14);
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uint knowledge = 0;
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while (beginDate < now && knowledge < PlayerConst.MaxAzeriteItemKnowledgeLevel)
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{
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@@ -293,7 +293,7 @@ namespace Game.Entities
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SetState(ItemUpdateState.Changed, owner);
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}
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PlayerAzeriteItemGains xpGain = new PlayerAzeriteItemGains();
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PlayerAzeriteItemGains xpGain = new();
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xpGain.ItemGUID = GetGUID();
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xpGain.XP = xp;
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owner.SendPacket(xpGain);
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@@ -362,7 +362,7 @@ namespace Game.Entities
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if (index < 0)
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{
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UnlockedAzeriteEssence unlockedEssence = new UnlockedAzeriteEssence();
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UnlockedAzeriteEssence unlockedEssence = new();
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unlockedEssence.AzeriteEssenceID = azeriteEssenceId;
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unlockedEssence.Rank = rank;
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AddDynamicUpdateFieldValue(m_values.ModifyValue(m_azeriteItemData).ModifyValue(m_azeriteItemData.UnlockedEssences), unlockedEssence);
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@@ -385,7 +385,7 @@ namespace Game.Entities
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public void CreateSelectedAzeriteEssences(uint specializationId)
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{
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SelectedAzeriteEssences selectedEssences = new SelectedAzeriteEssences();
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SelectedAzeriteEssences selectedEssences = new();
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selectedEssences.ModifyValue(selectedEssences.SpecializationID).SetValue(specializationId);
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selectedEssences.ModifyValue(selectedEssences.Enabled).SetValue(true);
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AddDynamicUpdateFieldValue(m_values.ModifyValue(m_azeriteItemData).ModifyValue(m_azeriteItemData.SelectedEssences), selectedEssences);
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@@ -426,7 +426,7 @@ namespace Game.Entities
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public override void BuildValuesCreate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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buffer.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(buffer, flags, this, target);
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@@ -440,7 +440,7 @@ namespace Game.Entities
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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if (m_values.HasChanged(TypeId.Object))
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m_objectData.WriteUpdate(buffer, flags, this, target);
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@@ -458,18 +458,18 @@ namespace Game.Entities
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public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
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{
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UpdateMask valuesMask = new UpdateMask(14);
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UpdateMask valuesMask = new(14);
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valuesMask.Set((int)TypeId.Item);
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valuesMask.Set((int)TypeId.AzeriteItem);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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buffer.WriteUInt32(valuesMask.GetBlock(0));
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UpdateMask mask = new UpdateMask(40);
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UpdateMask mask = new(40);
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m_itemData.AppendAllowedFieldsMaskForFlag(mask, flags);
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m_itemData.WriteUpdate(buffer, mask, true, this, target);
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UpdateMask mask2 = new UpdateMask(9);
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UpdateMask mask2 = new(9);
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m_azeriteItemData.AppendAllowedFieldsMaskForFlag(mask2, flags);
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m_azeriteItemData.WriteUpdate(buffer, mask2, true, this, target);
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@@ -480,7 +480,7 @@ namespace Game.Entities
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void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedItemMask, UpdateMask requestedAzeriteItemMask, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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UpdateMask valuesMask = new UpdateMask((int)TypeId.Max);
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UpdateMask valuesMask = new((int)TypeId.Max);
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if (requestedObjectMask.IsAnySet())
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valuesMask.Set((int)TypeId.Object);
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@@ -492,7 +492,7 @@ namespace Game.Entities
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if (requestedAzeriteItemMask.IsAnySet())
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valuesMask.Set((int)TypeId.AzeriteItem);
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WorldPacket buffer = new WorldPacket();
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WorldPacket buffer = new();
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buffer.WriteUInt32(valuesMask.GetBlock(0));
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if (valuesMask[(int)TypeId.Object])
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@@ -504,7 +504,7 @@ namespace Game.Entities
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if (valuesMask[(int)TypeId.AzeriteItem])
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m_azeriteItemData.WriteUpdate(buffer, requestedAzeriteItemMask, true, this, target);
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WorldPacket buffer1 = new WorldPacket();
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WorldPacket buffer1 = new();
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buffer1.WriteUInt8((byte)UpdateType.Values);
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buffer1.WritePackedGuid(GetGUID());
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buffer1.WriteUInt32(buffer.GetSize());
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@@ -555,8 +555,8 @@ namespace Game.Entities
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public ulong Xp;
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public uint Level;
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public uint KnowledgeLevel;
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public List<uint> AzeriteItemMilestonePowers = new List<uint>();
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public List<AzeriteEssencePowerRecord> UnlockedAzeriteEssences = new List<AzeriteEssencePowerRecord>();
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public List<uint> AzeriteItemMilestonePowers = new();
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public List<AzeriteEssencePowerRecord> UnlockedAzeriteEssences = new();
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public AzeriteItemSelectedEssencesData[] SelectedAzeriteEssences = new AzeriteItemSelectedEssencesData[4];
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}
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}
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