Core: SOme code cleanup, more to follow.
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@@ -354,7 +354,7 @@ namespace Game.Entities
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Cell currentCell;
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public ObjectCellMoveState _moveState;
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public Position _newPosition = new Position();
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public Position _newPosition = new();
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public WorldLocation(uint mapId = 0xFFFFFFFF, float x = 0, float y = 0, float z = 0, float o = 0)
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{
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