Core: SOme code cleanup, more to follow.
This commit is contained in:
+19
-19
@@ -284,7 +284,7 @@ namespace Game.Entities
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// @todo pets should be summoned from real cast instead of just faking it?
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if (summonSpellId != 0)
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{
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SpellGo spellGo = new SpellGo();
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SpellGo spellGo = new();
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SpellCastData castData = spellGo.Cast;
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castData.CasterGUID = owner.GetGUID();
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@@ -395,7 +395,7 @@ namespace Game.Entities
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uint curhealth = (uint)GetHealth();
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int curmana = GetPower(PowerType.Mana);
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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// save auras before possibly removing them
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_SaveAuras(trans);
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@@ -471,7 +471,7 @@ namespace Game.Entities
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public static void DeleteFromDB(uint guidlow)
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{
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_PET_BY_ID);
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stmt.AddValue(0, guidlow);
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@@ -847,9 +847,9 @@ namespace Game.Entities
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PET_AURA_EFFECT);
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stmt.AddValue(0, GetCharmInfo().GetPetNumber());
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ObjectGuid casterGuid = new ObjectGuid();
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ObjectGuid itemGuid = new ObjectGuid();
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Dictionary<AuraKey, AuraLoadEffectInfo> effectInfo = new Dictionary<AuraKey, AuraLoadEffectInfo>();
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ObjectGuid casterGuid = new();
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ObjectGuid itemGuid = new();
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Dictionary<AuraKey, AuraLoadEffectInfo> effectInfo = new();
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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{
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@@ -862,7 +862,7 @@ namespace Game.Entities
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if (casterGuid.IsEmpty())
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casterGuid = GetGUID();
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AuraKey key = new AuraKey(casterGuid, itemGuid, result.Read<uint>(1), result.Read<uint>(2));
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AuraKey key = new(casterGuid, itemGuid, result.Read<uint>(1), result.Read<uint>(2));
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if (!effectInfo.ContainsKey(key))
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effectInfo[key] = new AuraLoadEffectInfo();
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@@ -885,7 +885,7 @@ namespace Game.Entities
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if (casterGuid.IsEmpty())
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casterGuid = GetGUID();
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AuraKey key = new AuraKey(casterGuid, itemGuid, result.Read<uint>(1), result.Read<uint>(2));
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AuraKey key = new(casterGuid, itemGuid, result.Read<uint>(1), result.Read<uint>(2));
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uint recalculateMask = result.Read<uint>(3);
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Difficulty difficulty = (Difficulty)result.Read<byte>(4);
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byte stackCount = result.Read<byte>(5);
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@@ -1046,7 +1046,7 @@ namespace Game.Entities
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}
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}
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PetSpell newspell = new PetSpell();
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PetSpell newspell = new();
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newspell.state = state;
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newspell.type = type;
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@@ -1114,7 +1114,7 @@ namespace Game.Entities
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if (!m_loading)
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{
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PetLearnedSpells packet = new PetLearnedSpells();
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PetLearnedSpells packet = new();
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packet.Spells.Add(spellId);
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GetOwner().SendPacket(packet);
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GetOwner().PetSpellInitialize();
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@@ -1124,7 +1124,7 @@ namespace Game.Entities
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void LearnSpells(List<uint> spellIds)
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{
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PetLearnedSpells packet = new PetLearnedSpells();
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PetLearnedSpells packet = new();
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foreach (uint spell in spellIds)
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{
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@@ -1182,7 +1182,7 @@ namespace Game.Entities
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{
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if (!m_loading)
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{
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PetUnlearnedSpells packet = new PetUnlearnedSpells();
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PetUnlearnedSpells packet = new();
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packet.Spells.Add(spellId);
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GetOwner().SendPacket(packet);
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}
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@@ -1193,7 +1193,7 @@ namespace Game.Entities
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void UnlearnSpells(List<uint> spellIds, bool learnPrev, bool clearActionBar)
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{
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PetUnlearnedSpells packet = new PetUnlearnedSpells();
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PetUnlearnedSpells packet = new();
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foreach (uint spell in spellIds)
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{
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@@ -1517,7 +1517,7 @@ namespace Game.Entities
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void LearnSpecializationSpells()
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{
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List<uint> learnedSpells = new List<uint>();
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List<uint> learnedSpells = new();
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List<SpecializationSpellsRecord> specSpells = Global.DB2Mgr.GetSpecializationSpells(m_petSpecialization);
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if (specSpells != null)
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@@ -1537,7 +1537,7 @@ namespace Game.Entities
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void RemoveSpecializationSpells(bool clearActionBar)
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{
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List<uint> unlearnedSpells = new List<uint>();
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List<uint> unlearnedSpells = new();
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for (uint i = 0; i < PlayerConst.MaxSpecializations; ++i)
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{
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@@ -1588,14 +1588,14 @@ namespace Game.Entities
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CleanupActionBar();
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GetOwner().PetSpellInitialize();
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SetPetSpecialization setPetSpecialization = new SetPetSpecialization();
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SetPetSpecialization setPetSpecialization = new();
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setPetSpecialization.SpecID = m_petSpecialization;
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GetOwner().SendPacket(setPetSpecialization);
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}
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string GenerateActionBarData()
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{
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StringBuilder ss = new StringBuilder();
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StringBuilder ss = new();
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for (byte i = SharedConst.ActionBarIndexStart; i < SharedConst.ActionBarIndexEnd; ++i)
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{
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@@ -1607,8 +1607,8 @@ namespace Game.Entities
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public DeclinedName GetDeclinedNames() { return _declinedname; }
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public new Dictionary<uint, PetSpell> m_spells = new Dictionary<uint, PetSpell>();
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List<uint> m_autospells = new List<uint>();
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public new Dictionary<uint, PetSpell> m_spells = new();
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List<uint> m_autospells = new();
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public bool m_removed;
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PetType m_petType;
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