Core: SOme code cleanup, more to follow.
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@@ -83,7 +83,7 @@ namespace Game.Entities
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public uint GetArmorProficiency() { return m_ArmorProficiency; }
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public void SendProficiency(ItemClass itemClass, uint itemSubclassMask)
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{
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SetProficiency packet = new SetProficiency();
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SetProficiency packet = new();
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packet.ProficiencyMask = itemSubclassMask;
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packet.ProficiencyClass = (byte)itemClass;
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SendPacket(packet);
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@@ -437,7 +437,7 @@ namespace Game.Entities
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Log.outDebug(LogFilter.Player, "Duel Complete {0} {1}", GetName(), duel.opponent.GetName());
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DuelComplete duelCompleted = new DuelComplete();
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DuelComplete duelCompleted = new();
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duelCompleted.Started = type != DuelCompleteType.Interrupted;
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SendPacket(duelCompleted);
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@@ -446,7 +446,7 @@ namespace Game.Entities
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if (type != DuelCompleteType.Interrupted)
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{
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DuelWinner duelWinner = new DuelWinner();
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DuelWinner duelWinner = new();
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duelWinner.BeatenName = (type == DuelCompleteType.Won ? duel.opponent.GetName() : GetName());
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duelWinner.WinnerName = (type == DuelCompleteType.Won ? GetName() : duel.opponent.GetName());
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duelWinner.BeatenVirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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@@ -576,7 +576,7 @@ namespace Game.Entities
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AddUnitState(UnitState.AttackPlayer);
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AddPlayerFlag(PlayerFlags.ContestedPVP);
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// call MoveInLineOfSight for nearby contested guards
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AIRelocationNotifier notifier = new AIRelocationNotifier(this);
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AIRelocationNotifier notifier = new(this);
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Cell.VisitWorldObjects(this, notifier, GetVisibilityRange());
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}
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foreach (Unit unit in m_Controlled)
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@@ -584,7 +584,7 @@ namespace Game.Entities
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if (!unit.HasUnitState(UnitState.AttackPlayer))
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{
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unit.AddUnitState(UnitState.AttackPlayer);
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AIRelocationNotifier notifier = new AIRelocationNotifier(unit);
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AIRelocationNotifier notifier = new(unit);
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Cell.VisitWorldObjects(this, notifier, GetVisibilityRange());
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}
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}
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