Core: SOme code cleanup, more to follow.
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@@ -28,7 +28,7 @@ namespace Game.Entities
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public class PlayerTaxi
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{
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public byte[] m_taximask = new byte[PlayerConst.TaxiMaskSize];
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List<uint> m_TaxiDestinations = new List<uint>();
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List<uint> m_TaxiDestinations = new();
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uint m_flightMasterFactionId;
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public void InitTaxiNodesForLevel(Race race, Class chrClass, uint level)
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@@ -174,7 +174,7 @@ namespace Game.Entities
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if (m_TaxiDestinations.Empty())
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return "";
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StringBuilder ss = new StringBuilder();
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StringBuilder ss = new();
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ss.Append($"{m_flightMasterFactionId} ");
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for (int i = 0; i < m_TaxiDestinations.Count; ++i)
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