Core: SOme code cleanup, more to follow.
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@@ -26,7 +26,7 @@ namespace Game.Entities
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public class SceneMgr
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{
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Player _player;
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Dictionary<uint, SceneTemplate> _scenesByInstance = new Dictionary<uint, SceneTemplate>();
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Dictionary<uint, SceneTemplate> _scenesByInstance = new();
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uint _standaloneSceneInstanceID;
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bool _isDebuggingScenes;
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@@ -61,7 +61,7 @@ namespace Game.Entities
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if (_isDebuggingScenes)
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GetPlayer().SendSysMessage(CypherStrings.CommandSceneDebugPlay, sceneInstanceID, sceneTemplate.ScenePackageId, sceneTemplate.PlaybackFlags);
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PlayScene playScene = new PlayScene();
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PlayScene playScene = new();
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playScene.SceneID = sceneTemplate.SceneId;
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playScene.PlaybackFlags = (uint)sceneTemplate.PlaybackFlags;
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playScene.SceneInstanceID = sceneInstanceID;
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@@ -81,7 +81,7 @@ namespace Game.Entities
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public uint PlaySceneByPackageId(uint sceneScriptPackageId, SceneFlags playbackflags = SceneFlags.Unk16, Position position = null)
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{
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SceneTemplate sceneTemplate = new SceneTemplate();
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SceneTemplate sceneTemplate = new();
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sceneTemplate.SceneId = 0;
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sceneTemplate.ScenePackageId = sceneScriptPackageId;
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sceneTemplate.PlaybackFlags = playbackflags;
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@@ -96,7 +96,7 @@ namespace Game.Entities
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if (removeFromMap)
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RemoveSceneInstanceId(sceneInstanceID);
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CancelScene cancelScene = new CancelScene();
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CancelScene cancelScene = new();
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cancelScene.SceneInstanceID = sceneInstanceID;
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GetPlayer().SendPacket(cancelScene);
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}
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@@ -174,7 +174,7 @@ namespace Game.Entities
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public void CancelSceneBySceneId(uint sceneId)
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{
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List<uint> instancesIds = new List<uint>();
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List<uint> instancesIds = new();
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foreach (var pair in _scenesByInstance)
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if (pair.Value.SceneId == sceneId)
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@@ -186,7 +186,7 @@ namespace Game.Entities
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public void CancelSceneByPackageId(uint sceneScriptPackageId)
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{
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List<uint> instancesIds = new List<uint>();
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List<uint> instancesIds = new();
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foreach (var sceneTemplate in _scenesByInstance)
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if (sceneTemplate.Value.ScenePackageId == sceneScriptPackageId)
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