Core: SOme code cleanup, more to follow.
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@@ -26,7 +26,7 @@ namespace Game.Entities
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{
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public class SocialManager : Singleton<SocialManager>
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{
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Dictionary<ObjectGuid, PlayerSocial> _socialMap = new Dictionary<ObjectGuid, PlayerSocial>();
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Dictionary<ObjectGuid, PlayerSocial> _socialMap = new();
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SocialManager() { }
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@@ -83,10 +83,10 @@ namespace Game.Entities
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public void SendFriendStatus(Player player, FriendsResult result, ObjectGuid friendGuid, bool broadcast = false)
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{
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FriendInfo fi = new FriendInfo();
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FriendInfo fi = new();
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GetFriendInfo(player, friendGuid, fi);
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FriendStatusPkt friendStatus = new FriendStatusPkt();
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FriendStatusPkt friendStatus = new();
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friendStatus.Initialize(friendGuid, result, fi);
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if (broadcast)
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@@ -125,7 +125,7 @@ namespace Game.Entities
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public PlayerSocial LoadFromDB(SQLResult result, ObjectGuid guid)
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{
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PlayerSocial social = new PlayerSocial();
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PlayerSocial social = new();
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social.SetPlayerGUID(guid);
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if (!result.IsEmpty())
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@@ -151,7 +151,7 @@ namespace Game.Entities
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public class PlayerSocial
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{
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public Dictionary<ObjectGuid, FriendInfo> _playerSocialMap = new Dictionary<ObjectGuid, FriendInfo>();
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public Dictionary<ObjectGuid, FriendInfo> _playerSocialMap = new();
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ObjectGuid m_playerGUID;
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uint GetNumberOfSocialsWithFlag(SocialFlag flag)
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@@ -183,7 +183,7 @@ namespace Game.Entities
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}
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else
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{
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FriendInfo fi = new FriendInfo();
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FriendInfo fi = new();
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fi.Flags |= flag;
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_playerSocialMap[friendGuid] = fi;
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@@ -242,7 +242,7 @@ namespace Game.Entities
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if (!player)
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return;
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ContactList contactList = new ContactList();
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ContactList contactList = new();
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contactList.Flags = flags;
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foreach (var v in _playerSocialMap)
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