Core: SOme code cleanup, more to follow.
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@@ -58,7 +58,7 @@ namespace Game.Entities
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{
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if (m_Properties.Slot >= (int)SummonSlot.Totem && m_Properties.Slot < SharedConst.MaxTotemSlot)
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{
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TotemCreated packet = new TotemCreated();
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TotemCreated packet = new();
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packet.Totem = GetGUID();
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packet.Slot = (byte)(m_Properties.Slot - (int)SummonSlot.Totem);
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packet.Duration = duration;
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