Core: SOme code cleanup, more to follow.
This commit is contained in:
@@ -124,21 +124,21 @@ namespace Game.Entities
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if (playerMover)
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{
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// Send notification to self
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MoveSetSpeed selfpacket = new MoveSetSpeed(moveTypeToOpcode[(int)mtype, 1]);
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MoveSetSpeed selfpacket = new(moveTypeToOpcode[(int)mtype, 1]);
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selfpacket.MoverGUID = GetGUID();
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selfpacket.SequenceIndex = m_movementCounter++;
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selfpacket.Speed = GetSpeed(mtype);
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playerMover.SendPacket(selfpacket);
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// Send notification to other players
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MoveUpdateSpeed packet = new MoveUpdateSpeed(moveTypeToOpcode[(int)mtype, 2]);
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MoveUpdateSpeed packet = new(moveTypeToOpcode[(int)mtype, 2]);
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packet.Status = m_movementInfo;
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packet.Speed = GetSpeed(mtype);
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playerMover.SendMessageToSet(packet, false);
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}
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else
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{
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MoveSplineSetSpeed packet = new MoveSplineSetSpeed(moveTypeToOpcode[(int)mtype, 0]);
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MoveSplineSetSpeed packet = new(moveTypeToOpcode[(int)mtype, 0]);
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packet.MoverGUID = GetGUID();
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packet.Speed = GetSpeed(mtype);
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SendMessageToSet(packet, true);
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@@ -155,7 +155,7 @@ namespace Game.Entities
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if (!IsInWorld || MoveSpline.Finalized())
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return;
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MoveSplineInit init = new MoveSplineInit(this);
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MoveSplineInit init = new(this);
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init.Stop();
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}
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@@ -194,7 +194,7 @@ namespace Game.Entities
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if (!force && (!IsStopped() || !MoveSpline.Finalized()))
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return;
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MoveSplineInit init = new MoveSplineInit(this);
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MoveSplineInit init = new(this);
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init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
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init.SetFacing(ori);
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init.Launch();
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@@ -212,7 +212,7 @@ namespace Game.Entities
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public void MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath = false, bool forceDestination = false)
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{
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MoveSplineInit init = new MoveSplineInit(this);
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MoveSplineInit init = new(this);
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init.MoveTo(x, y, z, generatePath, forceDestination);
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init.SetVelocity(speed);
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init.Launch();
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@@ -244,7 +244,7 @@ namespace Game.Entities
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void SendMoveKnockBack(Player player, float speedXY, float speedZ, float vcos, float vsin)
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{
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MoveKnockBack moveKnockBack = new MoveKnockBack();
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MoveKnockBack moveKnockBack = new();
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moveKnockBack.MoverGUID = GetGUID();
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moveKnockBack.SequenceIndex = m_movementCounter++;
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moveKnockBack.Speeds.HorzSpeed = speedXY;
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@@ -266,18 +266,18 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(disable ? ServerOpcodes.MoveSplineEnableCollision : ServerOpcodes.MoveEnableCollision);
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MoveSetFlag packet = new(disable ? ServerOpcodes.MoveSplineEnableCollision : ServerOpcodes.MoveEnableCollision);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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{
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MoveSplineSetFlag packet = new MoveSplineSetFlag(disable ? ServerOpcodes.MoveSplineDisableCollision : ServerOpcodes.MoveDisableCollision);
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MoveSplineSetFlag packet = new(disable ? ServerOpcodes.MoveSplineDisableCollision : ServerOpcodes.MoveDisableCollision);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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}
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@@ -301,12 +301,12 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(enable ? ServerOpcodes.MoveEnableTransitionBetweenSwimAndFly : ServerOpcodes.MoveDisableTransitionBetweenSwimAndFly);
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MoveSetFlag packet = new(enable ? ServerOpcodes.MoveEnableTransitionBetweenSwimAndFly : ServerOpcodes.MoveDisableTransitionBetweenSwimAndFly);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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@@ -327,12 +327,12 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(enable ? ServerOpcodes.MoveSetCanTurnWhileFalling : ServerOpcodes.MoveUnsetCanTurnWhileFalling);
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MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetCanTurnWhileFalling : ServerOpcodes.MoveUnsetCanTurnWhileFalling);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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@@ -353,12 +353,12 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(enable ? ServerOpcodes.MoveEnableDoubleJump : ServerOpcodes.MoveDisableDoubleJump);
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MoveSetFlag packet = new(enable ? ServerOpcodes.MoveEnableDoubleJump : ServerOpcodes.MoveDisableDoubleJump);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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@@ -653,18 +653,18 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(disable ? ServerOpcodes.MoveDisableGravity : ServerOpcodes.MoveEnableGravity);
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MoveSetFlag packet = new(disable ? ServerOpcodes.MoveDisableGravity : ServerOpcodes.MoveEnableGravity);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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{
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MoveSplineSetFlag packet = new MoveSplineSetFlag(disable ? ServerOpcodes.MoveSplineDisableGravity : ServerOpcodes.MoveSplineEnableGravity);
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MoveSplineSetFlag packet = new(disable ? ServerOpcodes.MoveSplineDisableGravity : ServerOpcodes.MoveSplineEnableGravity);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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}
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@@ -824,7 +824,7 @@ namespace Game.Entities
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else
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RemoveUnitMovementFlag(MovementFlag.Walking);
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MoveSplineSetFlag packet = new MoveSplineSetFlag(enable ? ServerOpcodes.MoveSplineSetWalkMode : ServerOpcodes.MoveSplineSetRunMode);
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MoveSplineSetFlag packet = new(enable ? ServerOpcodes.MoveSplineSetWalkMode : ServerOpcodes.MoveSplineSetRunMode);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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return true;
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@@ -856,7 +856,7 @@ namespace Game.Entities
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else
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RemoveUnitMovementFlag(MovementFlag.Swimming);
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MoveSplineSetFlag packet = new MoveSplineSetFlag(enable ? ServerOpcodes.MoveSplineStartSwim : ServerOpcodes.MoveSplineStopSwim);
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MoveSplineSetFlag packet = new(enable ? ServerOpcodes.MoveSplineStartSwim : ServerOpcodes.MoveSplineStopSwim);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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@@ -882,18 +882,18 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(enable ? ServerOpcodes.MoveSetCanFly : ServerOpcodes.MoveUnsetCanFly);
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MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetCanFly : ServerOpcodes.MoveUnsetCanFly);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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{
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MoveSplineSetFlag packet = new MoveSplineSetFlag(enable ? ServerOpcodes.MoveSplineSetFlying : ServerOpcodes.MoveSplineUnsetFlying);
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MoveSplineSetFlag packet = new(enable ? ServerOpcodes.MoveSplineSetFlying : ServerOpcodes.MoveSplineUnsetFlying);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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}
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@@ -915,18 +915,18 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(enable ? ServerOpcodes.MoveSetWaterWalk : ServerOpcodes.MoveSetLandWalk);
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MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetWaterWalk : ServerOpcodes.MoveSetLandWalk);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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{
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MoveSplineSetFlag packet = new MoveSplineSetFlag(enable ? ServerOpcodes.MoveSplineSetWaterWalk : ServerOpcodes.MoveSplineSetLandWalk);
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MoveSplineSetFlag packet = new(enable ? ServerOpcodes.MoveSplineSetWaterWalk : ServerOpcodes.MoveSplineSetLandWalk);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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}
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@@ -947,18 +947,18 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(enable ? ServerOpcodes.MoveSetFeatherFall : ServerOpcodes.MoveSetNormalFall);
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MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetFeatherFall : ServerOpcodes.MoveSetNormalFall);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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{
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MoveSplineSetFlag packet = new MoveSplineSetFlag(enable ? ServerOpcodes.MoveSplineSetFeatherFall : ServerOpcodes.MoveSplineSetNormalFall);
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MoveSplineSetFlag packet = new(enable ? ServerOpcodes.MoveSplineSetFeatherFall : ServerOpcodes.MoveSplineSetNormalFall);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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}
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@@ -993,18 +993,18 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(enable ? ServerOpcodes.MoveSetHovering : ServerOpcodes.MoveUnsetHovering);
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MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetHovering : ServerOpcodes.MoveUnsetHovering);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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{
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MoveSplineSetFlag packet = new MoveSplineSetFlag(enable ? ServerOpcodes.MoveSplineSetHover : ServerOpcodes.MoveSplineUnsetHover);
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MoveSplineSetFlag packet = new(enable ? ServerOpcodes.MoveSplineSetHover : ServerOpcodes.MoveSplineUnsetHover);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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}
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@@ -1050,7 +1050,7 @@ namespace Game.Entities
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DisableSpline();
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if (IsTypeId(TypeId.Player))
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{
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WorldLocation target = new WorldLocation(GetMapId(), pos);
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WorldLocation target = new(GetMapId(), pos);
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ToPlayer().TeleportTo(target, (TeleportToOptions.NotLeaveTransport | TeleportToOptions.NotLeaveCombat | TeleportToOptions.NotUnSummonPet | (casting ? TeleportToOptions.Spell : 0)));
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}
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else
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@@ -1205,18 +1205,18 @@ namespace Game.Entities
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Player playerMover = GetPlayerBeingMoved();// unit controlled by a player.
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if (playerMover)
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{
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MoveSetFlag packet = new MoveSetFlag(apply ? ServerOpcodes.MoveRoot : ServerOpcodes.MoveUnroot);
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MoveSetFlag packet = new(apply ? ServerOpcodes.MoveRoot : ServerOpcodes.MoveUnroot);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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{
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MoveSplineSetFlag packet = new MoveSplineSetFlag(apply ? ServerOpcodes.MoveSplineRoot : ServerOpcodes.MoveSplineUnroot);
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MoveSplineSetFlag packet = new(apply ? ServerOpcodes.MoveSplineRoot : ServerOpcodes.MoveSplineUnroot);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet, true);
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}
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@@ -1411,14 +1411,14 @@ namespace Game.Entities
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Player player = ToPlayer();
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if (player)
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{
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MoveSetVehicleRecID moveSetVehicleRec = new MoveSetVehicleRecID();
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MoveSetVehicleRecID moveSetVehicleRec = new();
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moveSetVehicleRec.MoverGUID = GetGUID();
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moveSetVehicleRec.SequenceIndex = m_movementCounter++;
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moveSetVehicleRec.VehicleRecID = vehicleId;
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player.SendPacket(moveSetVehicleRec);
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}
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SetVehicleRecID setVehicleRec = new SetVehicleRecID();
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SetVehicleRecID setVehicleRec = new();
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setVehicleRec.VehicleGUID = GetGUID();
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setVehicleRec.VehicleRecID = vehicleId;
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SendMessageToSet(setVehicleRec, true);
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@@ -1431,7 +1431,7 @@ namespace Game.Entities
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if (_movementForces == null)
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_movementForces = new MovementForces();
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MovementForce force = new MovementForce();
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MovementForce force = new();
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force.ID = id;
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force.Origin = origin;
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force.Direction = direction;
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@@ -1446,7 +1446,7 @@ namespace Game.Entities
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Player movingPlayer = GetPlayerMovingMe();
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if (movingPlayer != null)
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{
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MoveApplyMovementForce applyMovementForce = new MoveApplyMovementForce();
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MoveApplyMovementForce applyMovementForce = new();
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applyMovementForce.MoverGUID = GetGUID();
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applyMovementForce.SequenceIndex = (int)m_movementCounter++;
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applyMovementForce.Force = force;
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@@ -1454,7 +1454,7 @@ namespace Game.Entities
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}
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else
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{
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MoveUpdateApplyMovementForce updateApplyMovementForce = new MoveUpdateApplyMovementForce();
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MoveUpdateApplyMovementForce updateApplyMovementForce = new();
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updateApplyMovementForce.Status = m_movementInfo;
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updateApplyMovementForce.Force = force;
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SendMessageToSet(updateApplyMovementForce, true);
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@@ -1472,7 +1472,7 @@ namespace Game.Entities
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Player movingPlayer = GetPlayerMovingMe();
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if (movingPlayer != null)
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{
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MoveRemoveMovementForce moveRemoveMovementForce = new MoveRemoveMovementForce();
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MoveRemoveMovementForce moveRemoveMovementForce = new();
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moveRemoveMovementForce.MoverGUID = GetGUID();
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moveRemoveMovementForce.SequenceIndex = (int)m_movementCounter++;
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moveRemoveMovementForce.ID = id;
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@@ -1480,7 +1480,7 @@ namespace Game.Entities
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}
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else
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{
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MoveUpdateRemoveMovementForce updateRemoveMovementForce = new MoveUpdateRemoveMovementForce();
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MoveUpdateRemoveMovementForce updateRemoveMovementForce = new();
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updateRemoveMovementForce.Status = m_movementInfo;
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updateRemoveMovementForce.TriggerGUID = id;
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SendMessageToSet(updateRemoveMovementForce, true);
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@@ -1510,12 +1510,12 @@ namespace Game.Entities
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Player movingPlayer = GetPlayerMovingMe();
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if (movingPlayer != null)
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{
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MoveSetFlag packet = new MoveSetFlag(ignoreMovementForcesOpcodeTable[ignore ? 1 : 0]);
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MoveSetFlag packet = new(ignoreMovementForcesOpcodeTable[ignore ? 1 : 0]);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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movingPlayer.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, movingPlayer);
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}
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@@ -1530,7 +1530,7 @@ namespace Game.Entities
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Player movingPlayer = GetPlayerMovingMe();
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if (movingPlayer != null)
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{
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MoveSetSpeed setModMovementForceMagnitude = new MoveSetSpeed(ServerOpcodes.MoveSetModMovementForceMagnitude);
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MoveSetSpeed setModMovementForceMagnitude = new(ServerOpcodes.MoveSetModMovementForceMagnitude);
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setModMovementForceMagnitude.MoverGUID = GetGUID();
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setModMovementForceMagnitude.SequenceIndex = m_movementCounter++;
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setModMovementForceMagnitude.Speed = modMagnitude;
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@@ -1539,7 +1539,7 @@ namespace Game.Entities
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}
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else
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{
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MoveUpdateSpeed updateModMovementForceMagnitude = new MoveUpdateSpeed(ServerOpcodes.MoveUpdateModMovementForceMagnitude);
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MoveUpdateSpeed updateModMovementForceMagnitude = new(ServerOpcodes.MoveUpdateModMovementForceMagnitude);
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updateModMovementForceMagnitude.Status = m_movementInfo;
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updateModMovementForceMagnitude.Speed = modMagnitude;
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SendMessageToSet(updateModMovementForceMagnitude, true);
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@@ -1558,7 +1558,7 @@ namespace Game.Entities
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void SendSetPlayHoverAnim(bool enable)
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{
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SetPlayHoverAnim data = new SetPlayHoverAnim();
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SetPlayHoverAnim data = new();
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data.UnitGUID = GetGUID();
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data.PlayHoverAnim = enable;
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@@ -1701,7 +1701,7 @@ namespace Game.Entities
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// SMSG_MOVE_UPDATE_TELEPORT is sent to nearby players to signal the teleport
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// SMSG_MOVE_TELEPORT is sent to self in order to trigger CMSG_MOVE_TELEPORT_ACK and update the position server side
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MoveUpdateTeleport moveUpdateTeleport = new MoveUpdateTeleport();
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||||
MoveUpdateTeleport moveUpdateTeleport = new();
|
||||
moveUpdateTeleport.Status = m_movementInfo;
|
||||
if (_movementForces != null)
|
||||
moveUpdateTeleport.MovementForces = _movementForces.GetForces();
|
||||
@@ -1717,7 +1717,7 @@ namespace Game.Entities
|
||||
if (transportBase != null)
|
||||
transportBase.CalculatePassengerOffset(ref x, ref y, ref z, ref o);
|
||||
|
||||
MoveTeleport moveTeleport = new MoveTeleport();
|
||||
MoveTeleport moveTeleport = new();
|
||||
moveTeleport.MoverGUID = GetGUID();
|
||||
moveTeleport.Pos = new Position(x, y, z, o);
|
||||
if (GetTransGUID() != ObjectGuid.Empty)
|
||||
|
||||
Reference in New Issue
Block a user