Core: SOme code cleanup, more to follow.
This commit is contained in:
@@ -52,9 +52,9 @@ namespace Game
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Log.outDebug(LogFilter.Auctionhouse, $"Auctionhouse search ({browseQuery.Auctioneer}), searchedname: {browseQuery.Name}, levelmin: {browseQuery.MinLevel}, levelmax: {browseQuery.MaxLevel}, filters: {browseQuery.Filters}");
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Optional<AuctionSearchClassFilters> classFilters = new Optional<AuctionSearchClassFilters>();
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Optional<AuctionSearchClassFilters> classFilters = new();
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AuctionListBucketsResult listBucketsResult = new AuctionListBucketsResult();
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AuctionListBucketsResult listBucketsResult = new();
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if (!browseQuery.ItemClassFilters.Empty())
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{
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classFilters.HasValue = true;
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@@ -128,7 +128,7 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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if (auctionHouse.BuyCommodity(trans, _player, (uint)confirmCommoditiesPurchase.ItemID, confirmCommoditiesPurchase.Quantity, throttle.DelayUntilNext))
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{
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AddTransactionCallback(DB.Characters.AsyncCommitTransaction(trans)).AfterComplete(success =>
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@@ -184,7 +184,7 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionListBiddedItemsResult result = new AuctionListBiddedItemsResult();
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AuctionListBiddedItemsResult result = new();
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Player player = GetPlayer();
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auctionHouse.BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts, listBiddedItems.Sorts.Count);
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@@ -212,7 +212,7 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionListBucketsResult listBucketsResult = new AuctionListBucketsResult();
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AuctionListBucketsResult listBucketsResult = new();
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auctionHouse.BuildListBuckets(listBucketsResult, _player,
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listBucketsByBucketKeys.BucketKeys, listBucketsByBucketKeys.BucketKeys.Count,
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@@ -243,7 +243,7 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionListItemsResult listItemsResult = new AuctionListItemsResult();
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AuctionListItemsResult listItemsResult = new();
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listItemsResult.DesiredDelay = (uint)throttle.DelayUntilNext.TotalSeconds;
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listItemsResult.BucketKey = listItemsByBucketKey.BucketKey;
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ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(listItemsByBucketKey.BucketKey.ItemID);
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@@ -275,7 +275,7 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionListItemsResult listItemsResult = new AuctionListItemsResult();
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AuctionListItemsResult listItemsResult = new();
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listItemsResult.DesiredDelay = (uint)throttle.DelayUntilNext.TotalSeconds;
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listItemsResult.BucketKey.ItemID = listItemsByItemID.ItemID;
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ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(listItemsByItemID.ItemID);
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@@ -307,7 +307,7 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionListOwnedItemsResult result = new AuctionListOwnedItemsResult();
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AuctionListOwnedItemsResult result = new();
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auctionHouse.BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts, listOwnedItems.Sorts.Count);
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result.DesiredDelay = (uint)throttle.DelayUntilNext.TotalSeconds;
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@@ -374,7 +374,7 @@ namespace Game
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return;
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}
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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ulong priceToPay = placeBid.BidAmount;
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if (!auction.Bidder.IsEmpty())
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{
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@@ -467,7 +467,7 @@ namespace Game
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AuctionPosting auction = auctionHouse.GetAuction(removeItem.AuctionID);
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Player player = GetPlayer();
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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if (auction != null && auction.Owner == player.GetGUID())
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{
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if (auction.Bidder.IsEmpty()) // If we have a bidder, we have to send him the money he paid
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@@ -526,7 +526,7 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionReplicateResponse response = new AuctionReplicateResponse();
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AuctionReplicateResponse response = new();
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auctionHouse.BuildReplicate(response, GetPlayer(), replicateItems.ChangeNumberGlobal, replicateItems.ChangeNumberCursor, replicateItems.ChangeNumberTombstone, replicateItems.Count);
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@@ -588,7 +588,7 @@ namespace Game
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// find all items for sale
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ulong totalCount = 0;
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Dictionary<ObjectGuid, (Item Item, ulong UseCount)> items2 = new Dictionary<ObjectGuid, (Item Item, ulong UseCount)>();
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Dictionary<ObjectGuid, (Item Item, ulong UseCount)> items2 = new();
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foreach (var itemForSale in sellCommodity.Items)
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{
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@@ -652,7 +652,7 @@ namespace Game
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}
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uint auctionId = Global.ObjectMgr.GenerateAuctionID();
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AuctionPosting auction = new AuctionPosting();
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AuctionPosting auction = new();
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auction.Id = auctionId;
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auction.Owner = _player.GetGUID();
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auction.OwnerAccount = GetAccountGUID();
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@@ -662,7 +662,7 @@ namespace Game
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auction.EndTime = auction.StartTime + auctionTime;
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// keep track of what was cloned to undo/modify counts later
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Dictionary<Item, Item> clones = new Dictionary<Item, Item>();
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Dictionary<Item, Item> clones = new();
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foreach (var pair in items2)
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{
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Item itemForSale;
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@@ -705,7 +705,7 @@ namespace Game
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Log.outCommand(GetAccountId(), $"GM {GetPlayerName()} (Account: {GetAccountId()}) create auction: {logItem.GetName(Global.WorldMgr.GetDefaultDbcLocale())} (Entry: {logItem.GetEntry()} Count: {totalCount})");
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}
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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foreach (var pair in items2)
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{
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@@ -845,7 +845,7 @@ namespace Game
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uint auctionId = Global.ObjectMgr.GenerateAuctionID();
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AuctionPosting auction = new AuctionPosting();
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AuctionPosting auction = new();
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auction.Id = auctionId;
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auction.Owner = _player.GetGUID();
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auction.OwnerAccount = GetAccountGUID();
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@@ -874,7 +874,7 @@ namespace Game
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_player.MoveItemFromInventory(item.GetBagSlot(), item.GetSlot(), true);
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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item.DeleteFromInventoryDB(trans);
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item.SaveToDB(trans);
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@@ -902,7 +902,7 @@ namespace Game
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if (throttle.Throttled)
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return;
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_FAVORITE_AUCTION);
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stmt.AddValue(0, _player.GetGUID().GetCounter());
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@@ -944,7 +944,7 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionGetCommodityQuoteResult commodityQuoteResult = new AuctionGetCommodityQuoteResult();
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AuctionGetCommodityQuoteResult commodityQuoteResult = new();
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CommodityQuote quote = auctionHouse.CreateCommodityQuote(_player, (uint)getCommodityQuote.ItemID, getCommodityQuote.Quantity);
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if (quote != null)
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@@ -971,7 +971,7 @@ namespace Game
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if (ahEntry == null)
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return;
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AuctionHelloResponse auctionHelloResponse = new AuctionHelloResponse();
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AuctionHelloResponse auctionHelloResponse = new();
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auctionHelloResponse.Guid = guid;
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auctionHelloResponse.OpenForBusiness = true;
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SendPacket(auctionHelloResponse);
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@@ -979,7 +979,7 @@ namespace Game
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public void SendAuctionCommandResult(uint auctionId, AuctionCommand command, AuctionResult errorCode, TimeSpan delayForNextAction, InventoryResult bagError = 0)
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{
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AuctionCommandResult auctionCommandResult = new AuctionCommandResult();
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AuctionCommandResult auctionCommandResult = new();
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auctionCommandResult.AuctionID = auctionId;
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auctionCommandResult.Command = (int)command;
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auctionCommandResult.ErrorCode = (int)errorCode;
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@@ -990,7 +990,7 @@ namespace Game
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public void SendAuctionClosedNotification(AuctionPosting auction, float mailDelay, bool sold)
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{
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AuctionClosedNotification packet = new AuctionClosedNotification();
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AuctionClosedNotification packet = new();
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packet.Info.Initialize(auction);
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packet.ProceedsMailDelay = mailDelay;
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packet.Sold = sold;
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@@ -999,7 +999,7 @@ namespace Game
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public void SendAuctionOwnerBidNotification(AuctionPosting auction)
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{
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AuctionOwnerBidNotification packet = new AuctionOwnerBidNotification();
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AuctionOwnerBidNotification packet = new();
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packet.Info.Initialize(auction);
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packet.Bidder = auction.Bidder;
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packet.MinIncrement = auction.CalculateMinIncrement();
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