Core: SOme code cleanup, more to follow.
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@@ -24,7 +24,7 @@ namespace Game
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{
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public void SendAuthResponse(BattlenetRpcErrorCode code, bool queued, uint queuePos = 0)
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{
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AuthResponse response = new AuthResponse();
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AuthResponse response = new();
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response.Result = code;
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if (code == BattlenetRpcErrorCode.Ok)
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@@ -62,7 +62,7 @@ namespace Game
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{
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if (position != 0)
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{
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WaitQueueUpdate waitQueueUpdate = new WaitQueueUpdate();
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WaitQueueUpdate waitQueueUpdate = new();
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waitQueueUpdate.WaitInfo.WaitCount = position;
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waitQueueUpdate.WaitInfo.WaitTime = 0;
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waitQueueUpdate.WaitInfo.HasFCM = false;
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@@ -74,7 +74,7 @@ namespace Game
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public void SendClientCacheVersion(uint version)
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{
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ClientCacheVersion cache = new ClientCacheVersion();
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ClientCacheVersion cache = new();
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cache.CacheVersion = version;
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SendPacket(cache);//enabled it
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}
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@@ -82,7 +82,7 @@ namespace Game
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public void SendSetTimeZoneInformation()
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{
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// @todo: replace dummy values
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SetTimeZoneInformation packet = new SetTimeZoneInformation();
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SetTimeZoneInformation packet = new();
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packet.ServerTimeTZ = "Europe/Paris";
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packet.GameTimeTZ = "Europe/Paris";
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@@ -91,7 +91,7 @@ namespace Game
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public void SendFeatureSystemStatusGlueScreen()
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{
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FeatureSystemStatusGlueScreen features = new FeatureSystemStatusGlueScreen();
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FeatureSystemStatusGlueScreen features = new();
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features.BpayStoreAvailable = false;
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features.BpayStoreDisabledByParentalControls = false;
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features.CharUndeleteEnabled = WorldConfig.GetBoolValue(WorldCfg.FeatureSystemCharacterUndeleteEnabled);
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