Core: SOme code cleanup, more to follow.
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@@ -31,7 +31,7 @@ namespace Game
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/// <param name="acceptTime">Time in second that the player have for accept</param>
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public void SendBfInvitePlayerToWar(ulong queueId, uint zoneId, uint acceptTime)
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{
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BFMgrEntryInvite bfMgrEntryInvite = new BFMgrEntryInvite();
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BFMgrEntryInvite bfMgrEntryInvite = new();
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bfMgrEntryInvite.QueueID = queueId;
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bfMgrEntryInvite.AreaID = (int)zoneId;
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bfMgrEntryInvite.ExpireTime = Time.UnixTime + acceptTime;
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@@ -45,7 +45,7 @@ namespace Game
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/// <param name="battleState">Battlefield State</param>
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public void SendBfInvitePlayerToQueue(ulong queueId, BattlefieldState battleState)
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{
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BFMgrQueueInvite bfMgrQueueInvite = new BFMgrQueueInvite();
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BFMgrQueueInvite bfMgrQueueInvite = new();
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bfMgrQueueInvite.QueueID = queueId;
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bfMgrQueueInvite.BattleState = battleState;
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SendPacket(bfMgrQueueInvite);
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@@ -61,7 +61,7 @@ namespace Game
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/// <param name="loggingIn">on log in send queue status</param>
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public void SendBfQueueInviteResponse(ulong queueId, uint zoneId, BattlefieldState battleStatus, bool canQueue = true, bool loggingIn = false)
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{
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BFMgrQueueRequestResponse bfMgrQueueRequestResponse = new BFMgrQueueRequestResponse();
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BFMgrQueueRequestResponse bfMgrQueueRequestResponse = new();
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bfMgrQueueRequestResponse.QueueID = queueId;
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bfMgrQueueRequestResponse.AreaID = (int)zoneId;
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bfMgrQueueRequestResponse.Result = (sbyte)(canQueue ? 1 : 0);
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@@ -78,7 +78,7 @@ namespace Game
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/// <param name="onOffense">Whether player belongs to attacking team or not</param>
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public void SendBfEntered(ulong queueId, bool relocated, bool onOffense)
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{
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BFMgrEntering bfMgrEntering = new BFMgrEntering();
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BFMgrEntering bfMgrEntering = new();
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bfMgrEntering.ClearedAFK = _player.IsAFK();
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bfMgrEntering.Relocated = relocated;
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bfMgrEntering.OnOffense = onOffense;
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@@ -95,7 +95,7 @@ namespace Game
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/// <param name="reason">Reason why player left battlefield</param>
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public void SendBfLeaveMessage(ulong queueId, BattlefieldState battleState, bool relocated, BFLeaveReason reason = BFLeaveReason.Exited)
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{
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BFMgrEjected bfMgrEjected = new BFMgrEjected();
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BFMgrEjected bfMgrEjected = new();
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bfMgrEjected.QueueID = queueId;
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bfMgrEjected.Reason = reason;
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bfMgrEjected.BattleState = battleState;
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