Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+7 -7
View File
@@ -282,7 +282,7 @@ namespace Game
Global.ScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
ChatPkt data = new ChatPkt();
ChatPkt data = new();
data.Initialize(type, lang, sender, null, msg);
group.BroadcastPacket(data, false, group.GetMemberGroup(GetPlayer().GetGUID()));
}
@@ -322,7 +322,7 @@ namespace Game
Global.ScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
ChatPkt data = new ChatPkt();
ChatPkt data = new();
data.Initialize(type, lang, sender, null, msg);
group.BroadcastPacket(data, false);
}
@@ -335,7 +335,7 @@ namespace Game
Global.ScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
ChatPkt data = new ChatPkt();
ChatPkt data = new();
//in Battleground, raid warning is sent only to players in Battleground - code is ok
data.Initialize(ChatMsg.RaidWarning, lang, sender, null, msg);
group.BroadcastPacket(data, false);
@@ -368,7 +368,7 @@ namespace Game
Global.ScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
ChatPkt packet = new ChatPkt();
ChatPkt packet = new();
packet.Initialize(type, lang, sender, null, msg);
group.BroadcastPacket(packet, false);
break;
@@ -449,7 +449,7 @@ namespace Game
subGroup = sender.GetSubGroup();
}
ChatPkt data = new ChatPkt();
ChatPkt data = new();
data.Initialize(type, isLogged ? Language.AddonLogged : Language.Addon, sender, null, text, 0, "", Locale.enUS, prefix);
group.BroadcastAddonMessagePacket(data, prefix, true, subGroup, sender.GetGUID());
break;
@@ -592,7 +592,7 @@ namespace Game
break;
}
STextEmote textEmote = new STextEmote();
STextEmote textEmote = new();
textEmote.SourceGUID = GetPlayer().GetGUID();
textEmote.SourceAccountGUID = GetAccountGUID();
textEmote.TargetGUID = packet.Target;
@@ -620,7 +620,7 @@ namespace Game
if (!player || player.GetSession() == null)
return;
ChatPkt data = new ChatPkt();
ChatPkt data = new();
data.Initialize(ChatMsg.Ignored, Language.Universal, GetPlayer(), GetPlayer(), GetPlayer().GetName());
player.SendPacket(data);
}