Core: SOme code cleanup, more to follow.
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@@ -27,7 +27,7 @@ namespace Game
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{
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public void SendPartyResult(PartyOperation operation, string member, PartyResult res, uint val = 0)
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{
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PartyCommandResult packet = new PartyCommandResult();
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PartyCommandResult packet = new();
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packet.Name = member;
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packet.Command = (byte)operation;
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@@ -232,7 +232,7 @@ namespace Game
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return;
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// report
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GroupDecline decline = new GroupDecline(GetPlayer().GetName());
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GroupDecline decline = new(GetPlayer().GetName());
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leader.SendPacket(decline);
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}
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}
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@@ -294,7 +294,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.SetRole, Processing = PacketProcessing.Inplace)]
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void HandleSetRole(SetRole packet)
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{
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RoleChangedInform roleChangedInform = new RoleChangedInform();
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RoleChangedInform roleChangedInform = new();
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Group group = GetPlayer().GetGroup();
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byte oldRole = (byte)(group ? group.GetLfgRoles(packet.TargetGUID) : 0);
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@@ -407,7 +407,7 @@ namespace Game
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if (!GetPlayer().GetGroup())
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return;
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MinimapPing minimapPing = new MinimapPing();
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MinimapPing minimapPing = new();
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minimapPing.Sender = GetPlayer().GetGUID();
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minimapPing.PositionX = packet.PositionX;
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minimapPing.PositionY = packet.PositionY;
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@@ -586,7 +586,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.RequestPartyMemberStats)]
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void HandleRequestPartyMemberStats(RequestPartyMemberStats packet)
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{
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PartyMemberFullState partyMemberStats = new PartyMemberFullState();
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PartyMemberFullState partyMemberStats = new();
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Player player = Global.ObjAccessor.FindConnectedPlayer(packet.TargetGUID);
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if (!player)
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@@ -632,7 +632,7 @@ namespace Game
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if (!group.IsLeader(guid) && !group.IsAssistant(guid))
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return;
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RolePollInform rolePollInform = new RolePollInform();
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RolePollInform rolePollInform = new();
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rolePollInform.From = guid;
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rolePollInform.PartyIndex = packet.PartyIndex;
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group.BroadcastPacket(rolePollInform, true);
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