Core: SOme code cleanup, more to follow.
This commit is contained in:
@@ -171,7 +171,7 @@ namespace Game
|
||||
|
||||
mover.UpdatePosition(movementInfo.Pos);
|
||||
|
||||
MoveUpdate moveUpdate = new MoveUpdate();
|
||||
MoveUpdate moveUpdate = new();
|
||||
moveUpdate.Status = mover.m_movementInfo;
|
||||
mover.SendMessageToSet(moveUpdate, GetPlayer());
|
||||
|
||||
@@ -274,7 +274,7 @@ namespace Game
|
||||
GetPlayer().ResetMap();
|
||||
GetPlayer().SetMap(newMap);
|
||||
|
||||
ResumeToken resumeToken = new ResumeToken();
|
||||
ResumeToken resumeToken = new();
|
||||
resumeToken.SequenceIndex = _player.m_movementCounter;
|
||||
resumeToken.Reason = seamlessTeleport ? 2 : 1u;
|
||||
SendPacket(resumeToken);
|
||||
@@ -416,12 +416,12 @@ namespace Game
|
||||
|
||||
if (CliDB.MapStorage.LookupByKey(loc.GetMapId()).IsDungeon())
|
||||
{
|
||||
UpdateLastInstance updateLastInstance = new UpdateLastInstance();
|
||||
UpdateLastInstance updateLastInstance = new();
|
||||
updateLastInstance.MapID = loc.GetMapId();
|
||||
SendPacket(updateLastInstance);
|
||||
}
|
||||
|
||||
NewWorld packet = new NewWorld();
|
||||
NewWorld packet = new();
|
||||
packet.MapID = loc.GetMapId();
|
||||
packet.Loc.Pos = loc;
|
||||
packet.Reason = (uint)(!_player.IsBeingTeleportedSeamlessly() ? NewWorldReason.Normal : NewWorldReason.Seamless);
|
||||
@@ -577,7 +577,7 @@ namespace Game
|
||||
|
||||
GetPlayer().m_movementInfo = movementAck.Ack.Status;
|
||||
|
||||
MoveUpdateKnockBack updateKnockBack = new MoveUpdateKnockBack();
|
||||
MoveUpdateKnockBack updateKnockBack = new();
|
||||
updateKnockBack.Status = GetPlayer().m_movementInfo;
|
||||
GetPlayer().SendMessageToSet(updateKnockBack, false);
|
||||
}
|
||||
@@ -630,7 +630,7 @@ namespace Game
|
||||
|
||||
moveApplyMovementForceAck.Ack.Status.Time += m_clientTimeDelay;
|
||||
|
||||
MoveUpdateApplyMovementForce updateApplyMovementForce = new MoveUpdateApplyMovementForce();
|
||||
MoveUpdateApplyMovementForce updateApplyMovementForce = new();
|
||||
updateApplyMovementForce.Status = moveApplyMovementForceAck.Ack.Status;
|
||||
updateApplyMovementForce.Force = moveApplyMovementForceAck.Force;
|
||||
mover.SendMessageToSet(updateApplyMovementForce, false);
|
||||
@@ -652,7 +652,7 @@ namespace Game
|
||||
|
||||
moveRemoveMovementForceAck.Ack.Status.Time += m_clientTimeDelay;
|
||||
|
||||
MoveUpdateRemoveMovementForce updateRemoveMovementForce = new MoveUpdateRemoveMovementForce();
|
||||
MoveUpdateRemoveMovementForce updateRemoveMovementForce = new();
|
||||
updateRemoveMovementForce.Status = moveRemoveMovementForceAck.Ack.Status;
|
||||
updateRemoveMovementForce.TriggerGUID = moveRemoveMovementForceAck.ID;
|
||||
mover.SendMessageToSet(updateRemoveMovementForce, false);
|
||||
@@ -694,7 +694,7 @@ namespace Game
|
||||
|
||||
setModMovementForceMagnitudeAck.Ack.Status.Time += m_clientTimeDelay;
|
||||
|
||||
MoveUpdateSpeed updateModMovementForceMagnitude = new MoveUpdateSpeed(ServerOpcodes.MoveUpdateModMovementForceMagnitude);
|
||||
MoveUpdateSpeed updateModMovementForceMagnitude = new(ServerOpcodes.MoveUpdateModMovementForceMagnitude);
|
||||
updateModMovementForceMagnitude.Status = setModMovementForceMagnitudeAck.Ack.Status;
|
||||
updateModMovementForceMagnitude.Speed = setModMovementForceMagnitudeAck.Speed;
|
||||
mover.SendMessageToSet(updateModMovementForceMagnitude, false);
|
||||
|
||||
Reference in New Issue
Block a user