Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+8 -8
View File
@@ -171,7 +171,7 @@ namespace Game
mover.UpdatePosition(movementInfo.Pos);
MoveUpdate moveUpdate = new MoveUpdate();
MoveUpdate moveUpdate = new();
moveUpdate.Status = mover.m_movementInfo;
mover.SendMessageToSet(moveUpdate, GetPlayer());
@@ -274,7 +274,7 @@ namespace Game
GetPlayer().ResetMap();
GetPlayer().SetMap(newMap);
ResumeToken resumeToken = new ResumeToken();
ResumeToken resumeToken = new();
resumeToken.SequenceIndex = _player.m_movementCounter;
resumeToken.Reason = seamlessTeleport ? 2 : 1u;
SendPacket(resumeToken);
@@ -416,12 +416,12 @@ namespace Game
if (CliDB.MapStorage.LookupByKey(loc.GetMapId()).IsDungeon())
{
UpdateLastInstance updateLastInstance = new UpdateLastInstance();
UpdateLastInstance updateLastInstance = new();
updateLastInstance.MapID = loc.GetMapId();
SendPacket(updateLastInstance);
}
NewWorld packet = new NewWorld();
NewWorld packet = new();
packet.MapID = loc.GetMapId();
packet.Loc.Pos = loc;
packet.Reason = (uint)(!_player.IsBeingTeleportedSeamlessly() ? NewWorldReason.Normal : NewWorldReason.Seamless);
@@ -577,7 +577,7 @@ namespace Game
GetPlayer().m_movementInfo = movementAck.Ack.Status;
MoveUpdateKnockBack updateKnockBack = new MoveUpdateKnockBack();
MoveUpdateKnockBack updateKnockBack = new();
updateKnockBack.Status = GetPlayer().m_movementInfo;
GetPlayer().SendMessageToSet(updateKnockBack, false);
}
@@ -630,7 +630,7 @@ namespace Game
moveApplyMovementForceAck.Ack.Status.Time += m_clientTimeDelay;
MoveUpdateApplyMovementForce updateApplyMovementForce = new MoveUpdateApplyMovementForce();
MoveUpdateApplyMovementForce updateApplyMovementForce = new();
updateApplyMovementForce.Status = moveApplyMovementForceAck.Ack.Status;
updateApplyMovementForce.Force = moveApplyMovementForceAck.Force;
mover.SendMessageToSet(updateApplyMovementForce, false);
@@ -652,7 +652,7 @@ namespace Game
moveRemoveMovementForceAck.Ack.Status.Time += m_clientTimeDelay;
MoveUpdateRemoveMovementForce updateRemoveMovementForce = new MoveUpdateRemoveMovementForce();
MoveUpdateRemoveMovementForce updateRemoveMovementForce = new();
updateRemoveMovementForce.Status = moveRemoveMovementForceAck.Ack.Status;
updateRemoveMovementForce.TriggerGUID = moveRemoveMovementForceAck.ID;
mover.SendMessageToSet(updateRemoveMovementForce, false);
@@ -694,7 +694,7 @@ namespace Game
setModMovementForceMagnitudeAck.Ack.Status.Time += m_clientTimeDelay;
MoveUpdateSpeed updateModMovementForceMagnitude = new MoveUpdateSpeed(ServerOpcodes.MoveUpdateModMovementForceMagnitude);
MoveUpdateSpeed updateModMovementForceMagnitude = new(ServerOpcodes.MoveUpdateModMovementForceMagnitude);
updateModMovementForceMagnitude.Status = setModMovementForceMagnitudeAck.Ack.Status;
updateModMovementForceMagnitude.Speed = setModMovementForceMagnitudeAck.Speed;
mover.SendMessageToSet(updateModMovementForceMagnitude, false);