Core: SOme code cleanup, more to follow.
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@@ -48,7 +48,7 @@ namespace Game
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public void SendTabardVendorActivate(ObjectGuid guid)
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{
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PlayerTabardVendorActivate packet = new PlayerTabardVendorActivate();
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PlayerTabardVendorActivate packet = new();
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packet.Vendor = guid;
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SendPacket(packet);
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}
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@@ -119,7 +119,7 @@ namespace Game
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void SendTrainerBuyFailed(ObjectGuid trainerGUID, uint spellID, TrainerFailReason trainerFailedReason)
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{
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TrainerBuyFailed trainerBuyFailed = new TrainerBuyFailed();
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TrainerBuyFailed trainerBuyFailed = new();
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trainerBuyFailed.TrainerGUID = trainerGUID;
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trainerBuyFailed.SpellID = spellID; // should be same as in packet from client
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trainerBuyFailed.TrainerFailedReason = trainerFailedReason; // 1 == "Not enough money for trainer service." 0 == "Trainer service %d unavailable."
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@@ -356,7 +356,7 @@ namespace Game
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if (!GetPlayer())
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return;
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PetStableList packet = new PetStableList();
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PetStableList packet = new();
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packet.StableMaster = guid;
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Pet pet = GetPlayer().GetPet();
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@@ -403,7 +403,7 @@ namespace Game
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void SendPetStableResult(StableResult result)
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{
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PetStableResult petStableResult = new PetStableResult();
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PetStableResult petStableResult = new();
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petStableResult.Result = result;
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SendPacket(petStableResult);
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}
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@@ -470,7 +470,7 @@ namespace Game
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VendorItemData vendorItems = vendor.GetVendorItems();
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int rawItemCount = vendorItems != null ? vendorItems.GetItemCount() : 0;
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VendorInventory packet = new VendorInventory();
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VendorInventory packet = new();
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packet.Vendor = vendor.GetGUID();
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float discountMod = GetPlayer().GetReputationPriceDiscount(vendor);
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@@ -481,7 +481,7 @@ namespace Game
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if (vendorItem == null)
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continue;
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VendorItemPkt item = new VendorItemPkt();
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VendorItemPkt item = new();
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(vendorItem.PlayerConditionId);
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if (playerCondition != null)
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