Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+8 -8
View File
@@ -92,7 +92,7 @@ namespace Game
else
{
//If a pet is dismissed, m_Controlled will change
List<Unit> controlled = new List<Unit>();
List<Unit> controlled = new();
foreach (var unit in GetPlayer().m_Controlled)
if (unit.GetEntry() == pet.GetEntry() && unit.IsAlive())
controlled.Add(unit);
@@ -317,7 +317,7 @@ namespace Game
pet.GetCharmInfo().SetIsFollowing(false);
}
Spell spell = new Spell(pet, spellInfo, TriggerCastFlags.None);
Spell spell = new(pet, spellInfo, TriggerCastFlags.None);
SpellCastResult result = spell.CheckPetCast(unit_target);
@@ -418,7 +418,7 @@ namespace Game
void SendQueryPetNameResponse(ObjectGuid guid)
{
QueryPetNameResponse response = new QueryPetNameResponse();
QueryPetNameResponse response = new();
response.UnitGUID = guid;
Creature unit = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), guid);
@@ -560,7 +560,7 @@ namespace Game
pet.RemovePetFlag(UnitPetFlags.CanBeRenamed);
PreparedStatement stmt;
SQLTransaction trans = new SQLTransaction();
SQLTransaction trans = new();
if (isdeclined)
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_PET_DECLINEDNAME);
@@ -673,10 +673,10 @@ namespace Game
if (!caster.HasSpell(spellInfo.Id) || spellInfo.IsPassive())
return;
SpellCastTargets targets = new SpellCastTargets(caster, petCastSpell.Cast);
SpellCastTargets targets = new(caster, petCastSpell.Cast);
caster.ClearUnitState(UnitState.Follow);
Spell spell = new Spell(caster, spellInfo, TriggerCastFlags.None);
Spell spell = new(caster, spellInfo, TriggerCastFlags.None);
spell.m_fromClient = true;
spell.m_misc.Data0 = petCastSpell.Cast.Misc[0];
spell.m_misc.Data1 = petCastSpell.Cast.Misc[1];
@@ -701,7 +701,7 @@ namespace Game
}
}
SpellPrepare spellPrepare = new SpellPrepare();
SpellPrepare spellPrepare = new();
spellPrepare.ClientCastID = petCastSpell.Cast.CastID;
spellPrepare.ServerCastID = spell.m_castId;
SendPacket(spellPrepare);
@@ -722,7 +722,7 @@ namespace Game
void SendPetNameInvalid(PetNameInvalidReason error, string name, DeclinedName declinedName)
{
PetNameInvalid petNameInvalid = new PetNameInvalid();
PetNameInvalid petNameInvalid = new();
petNameInvalid.Result = error;
petNameInvalid.RenameData.NewName = name;
for (int i = 0; i < SharedConst.MaxDeclinedNameCases; i++)